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Re: SS ultimate strategy? Tue, 17 December 2002 00:57 Go to previous messageGo to previous message
Apelord is currently offline Apelord

 
Master Chief Petty Officer

Messages: 99
Registered: November 2002
[quote title=BlueTurbit wrote on Sat, 14 December 2002 10:40]
Quote:


Part and parcel means - an essential or integral component. Backstabbing is not "essential" anymore than "cheating" or "quitting early" is.



I've been thinking about this and have come to the conclusion that the act of backstabbing is not essential, but the potential for such an act is.

For me, and for lots of the other players out there both current and former the real attracion of stars lies in the relationship aspect. If it weren't for the ability to interact with other players, I doubt the game would still be around. I certainly would have lost interest in it years ago. It's the risk of forming a relationship with another player balanced against the potential reward that is so interesting and makes the game as replayable as it is. Take out the potential for treachery and you've removed the risk and the relationship aspect becomes a choice of which benefits you wish to have. Therefore I would maintain that while treachery is despised and not really a good strategy from a game theory perspective, we really must have the potential for it for the game to be more interesting than backgammon or checkers.

An interesting occurrence which tells me this is true is that the #1 feature wished for (but not in the original spec) for SSG was the desire to be able to conduct secret attacks. Most of the beta testers and quite a few of the Starbase Delta denizens at the time chimed in with support for the idea that if destruction was acheived quick enough under the right circumstances then no disclosure of the attacker's identity would be made by the game engine. There was incredible support for this idea and there was not one comment where anyone said "no way don't do that" and these were the same people who generally eschew backstabbing every time it comes up, myself included.

What that tells me as a marketer and wanna-be-game-designer-if-I-ever-win-the-lottery-or-my-optio ns-ever-get-back-in-the-
...



[Updated on: Tue, 17 December 2002 01:01]




"The object of war is not to die
for your country but to make
the other bastard die for his" -George Patton

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