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Re: LRTs Mon, 16 December 2002 03:29 Go to previous messageGo to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
ZZZyes - sorry... wrong formula...

to make the effect more clear:

take a frig for 20 resources and a battleship for 1000 resources.

planet a makes currently 100 resources and planet b 3000 resources.

scrapping frig on planet a makes (20*100)/(120)= 16 resources 80%
scrapping frig on planet b makes (20*3000)/(20+3000)= 19.8 resources... wow

scrapping battleship on planet a makes (1000*100)/(1000+100)= 90
- not even 10% !!!

scrapping battleship on planet b makes (1000*3000)/(1000+3000)=
750

so what we see is that scrapping smaller ships gives more resources back (up to 99%) and scrapping on biggerl planets
is also better...

i am quite sure this is the correct formula...

may it change your mind on how to use UR -
if you plan to build lots of small ships (minelayers, robominers...) it is great!

but keep in mind that scrapping many ships on the same
planet does not fool the game engine! it adds them up Laughing

also i did some tests yesterday how to speed up the start
of a race in a non-accbbs game...

and i found that a joat with UR can get a much quicker start
when he scraps all his ships in the first 6 turns...
i got a gain in resources at year 10 by nearly 50%!!!

(including some other things, like putting 50leftover points to
facs, etc...) i am not sure if this makes sense in a normal game,
but it was just to get the max resources at turn 10...
more just for fun (could not sleep)...

and joat with ur was best...

so far so good...

fially i would like to say: i love UR!



2b v !2b -> ?

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