Re: Just Chaff |
Fri, 23 January 2004 22:01 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
|
Sotek | ![](images/cwo2.gif) | Chief Warrant Officer 2 | Messages: 167
Registered: November 2002 | |
|
I'd never build shielded chaff.
I wouldn't build colloidal chaff, either...
In my experience, scout chaff works perfectly well.
Then again, most of my games have been relatively light on missile ships; most people field beamer BBs up until nubs are out, and then start making more variety of designs.
Mind you, while I wouldn't make shielded chaff, I do have a design that I expect I'll be deploying in most of my future games that almost fits that role.
Frigate, engine just fast enough for move 1.25, tech 6 shields, and sappers.
In any numbers at all, beamers *hate* these things.
They cost something like 1 boranium, and with shield stacking are less attractive than a dead skunk.
However, they're (usually, but not *always*) between chaff and everything else in attractiveness to missiles.
They're not disposeable if I can help it, being that they have a moderate cost in germanium and resources...
But as long as they fire once in a battle, and they almost always do, they've paid off. The init of a sapper is enough to shoot before almost any design out there except other sapper ships, and I don't worry about them being sapped; where's the loss to me? Sure, they're attractive to beams, but they'll still get their shot, and even sappers don't like them much.
But, while not being disposeable, they're a long sight more disposeable than my BBs, especially once the enemy is shieldless.
Report message to a moderator
|
|
|