Home » Stars! 2.6/7 » The Academy » LRTs
Re: LRTs |
Sun, 15 December 2002 13:51 |
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Robert | | Lt. Junior Grade | Messages: 393
Registered: November 2002 Location: Dortmund, Germany | |
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Some thoughts...
most people dont like UR... well... it depends on the game.
i have seen games in which i built not a single warship until
i had doomsday battleships... if there is nothing to scrap,
there is no gain.
but imagine you play in a slow-tech, small universe game.
you need to fight early, and you will gain new tech every
5-6 turns... starting with beta-destroyers, then colly-frigs,
then colly-cruisers and early jihads, then blaster and jugger
battleships... first doomsdays - one day armageddons and finally
the nubian design-counter-counter-counter...
UR is _very_ nice to have in such a game... but i agree it is
often useless in large universes...
also many people dont know the real formula (it is NOT 75% as
stated in the help!) - it is
(rtbsts+rcmop)/(rtbsts*rcmop)
rtbsts = resources to build ship to scrap
rcmop = resources currently made on planet
so if you scrap your large jihad-battleship on a planet
with 5K pop, you gain nothing - if you scrap your silly
scout on your homeworld, you nearly gain 98% of the resources!
once i played an 3-i AR and had LOTS of worlds... and i scraped
all my miners when i got a new design, and because i scraped them
on different planets i got nearly all resources back!
sometimes i got such many resources, that the miners i could
build from them were more efficient than the ones i scrapped!
i think this could also work with SD minelayers...
next thing it makes you more dangerous... an enemy who is not
afraid of building early ships is more dangerous than players
who fear it...
also you can build up new planets much quciker when scrapping
ships there... you get new planets to work really quickly...
nice to have, but because of the formula not really good...
you can also use it to speed up production if you are in need.
so if you need to finish that few important ships and some
few resources are missing - no problem.
so if the enemy is coming and you cant build your base because
some resources are missing... arg...
or if you need that single tech urgently you can give yourself
a boost... ok - not realistic...
still you become very flexible - and depending on the game this
can be VERY nice to have...
also you get something tradeable - if someone wants your tech
or something, and has nothing of worth to offer for you... he
can trade you resources!
nobody else can do that (and if you exchange tech by scrapping-
nice bonus you get there...).
well... i love UR - but it is quite expensive...
[Updated on: Thu, 05 June 2003 21:25] by Moderator
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LRTs
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Re: LRTs
By: Apelord on Thu, 05 December 2002 14:50
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Re: LRTs
By: jeffimix on Thu, 05 December 2002 16:28
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Re: LRTs
By: Mangar on Thu, 05 December 2002 19:10
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Re: LRTs
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Re: LRTs
By: jeffimix on Sun, 08 December 2002 20:09
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Re: LRTs
By: Apelord on Fri, 13 December 2002 23:05
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Re: LRTs
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Re: LRTs
By: johng316 on Wed, 11 December 2002 15:12
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Re: LRTs
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Re: LRTs
By: Apelord on Fri, 13 December 2002 23:10
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Re: LRTs
By: johng316 on Thu, 12 December 2002 18:34
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Re: LRTs
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Re: LRTs
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Re: LRTs
By: Apelord on Fri, 13 December 2002 23:03
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Re: LRTs
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Re: LRTs
By: Hyper on Fri, 13 December 2002 22:49
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Re: LRTs
By: zoid on Sat, 14 December 2002 01:11
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Re: LRTs
By: Coyote on Sat, 25 October 2008 02:55
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Re: LRTs
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Re: LRTs
By: Apelord on Sat, 14 December 2002 10:33
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Re: LRTs
By: zoid on Sat, 14 December 2002 17:29
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Re: LRTs
By: Robert on Sun, 15 December 2002 13:51
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Re: LRTs
By: tech25 on Sun, 15 December 2002 19:54
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Re: LRTs
By: Robert on Mon, 16 December 2002 03:29
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Re: LRTs
By: Stalwart on Fri, 20 December 2002 15:14
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Re: LRTs
By: Combat on Fri, 24 October 2008 21:38
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Re: LRTs
By: Coyote on Sat, 25 October 2008 02:27
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Re: LRTs
By: Coyote on Sat, 25 October 2008 03:47
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Re: LRTs
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Re: LRTs
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Re: LRTs
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Re: LRTs
By: gible on Tue, 28 October 2008 00:37
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Re: LRTs
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Re: LRTs
By: iztok on Wed, 29 October 2008 03:50
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Re: LRTs
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