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Re: SS ultimate strategy? Sat, 14 December 2002 14:22 Go to previous messageGo to previous message
zoid is currently offline zoid

 
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Registered: December 2002
Location: Murray, KY - USA
freakyboy wrote on Sat, 14 December 2002 04:59

I've said it before on the forum and i'll say it again. Primary goal in stars is to have fun, second is winning.


Well, I'm not sure this is entirely accurate, because I'm not sure winning and having fun are something you prioritize on the same level like that. Every game is played to have fun, but only if everyone has a common goal to win. Having fun is indeed the "point" of the game in the first place, but would it be fun if nobody (or perhaps only one) were trying to win? I can have fun in this FORUM without trying to win, but it's not a game. In a game you have fun by trying to win. Having fun happens, but I don't see that as the primary goal. Winning is the primary goal, and fun happens along the way whether you win or not.

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Therefore you play for fun, but you'd like to win.

I disagree. Everyone plays to win, therefore having fun so long as the playing field is level. Something eliminating your ability to win that you have no chance to prevent diminishes your fun. How fun would it be in a "One World Wonder" game if your homeworld went supernova? Not much, because such an event without warning doesn't provide any challenge to the victim.

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If you set out solely to win and this opportunity arises why not grasp it if winning is so important?


The golden rule, do unto others as you'd have them do unto you. I'm not religious, but I realize the wisdom of this philosophy. Without it, civilization is impossible. You want to have fun, you allow others to have fun by treating them the way you wish to be treated in return. I wouldn't assume the person you betray is having fun. He has no defense against betrayel other than not trusting you in the first place, which limits or defeats the point of the alliance in the first place.

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But what IF the alliance you agreed to was the begginning of putting this plan into motion? i.e. Player C is under attack from player B. You offer player C help by performing this action on player B. Player B welcomes the supposed "help" and as such gets screwed because he played right into the hands of player A and C? Is that wrong? Player A and C made the alliance before a and b did.


So player B never had an alliance, just someone deceiving him from the start to render him defenseless. I can see how this would be fun for player B, because it's always so much fun when my kids or my wife lies to me. I guess I just should've never trusted them in the first place, so I had it coming and it's all good. Rolling Eyes

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Yeah sure if I backstab anyone I expect more caution from their part in the next game we played, but to outright say "no i dont trust you" is just childish.


If you deceived them once when you proposed the alliance, how could they know you're not deceiving them again when you propose this one? Caution? What is that? Your former victim says "OK, we'll be allies again but you screwed me before so I'm not going to be stupid again, I won't set you to friendly so you can't use my bases or navigate my minefields, and I'm going to keep this fleet over here standing by in reserve just to kill you if you make a wrong move"? That's a cold war, not a cautious alliance, and a further drain on my resources. I'd rather tell you to stay away from me and use that fleet for something else.

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I wouldn't backstab anyone, only someone who was causing me crap.


Oh, you mean like the aforementioned player B? Razz

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I've played games where I've had an ally declare war and cause such a rucas in the game that I ended up picking up after them and defending them and making enemies myself - he actually backstabbed me in the end (and in the next game our joint alliance won) and I lost very quickly, given a second chance I'd have cut the cord and let him rot.


Obviously a conflict of interest wherein both parties would have benefited from knowing what the other expected from the alliance in advance. You wanted a defensive alliance and he wanted a storm partner. Still, in such a case I'd have pointed out the obvious conflict of interests when it arose, and arranged an immediate but honorable withdrawal from the alliance whereby neither parties was any worse off for having trusted the other person. While it will be inconvenient for him having declared war thinking he had a helper, it's not betrayel, and it's the cost of his own impudence to be beared alone.

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I only suggested the strategy to the forum - I never at any point described the diplomatic circumstances around it. If never told the age of the alliance or anything else. Just the actual strategy.

And it's good to see so many people giving me a grilling and refusing to ally with me ever again for suggesting backstabbing. Shoot the messenger why dont you Very Happy


Arm photon torpedoes, fire phasers. Cool

Actually, I'd think you were just playing devils advocate if you hadn't already said that you did it. Still, it wouldn't keep me from giving you a chance. ONLY ONE CHANCE if you then betrayed me. And if I knew two other players you betrayed, not even that. But that has nothing to do with you bringing it up in the forum, it's how I would behave to anyone in preservation of my own self-esteem. A good policy if you don't want to think "God you're a freaking idiot" whenever you look in the mirror.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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