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Re: LRTs Sat, 14 December 2002 08:23 Go to previous messageGo to previous message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

NRSE gives you plenty of points - always worth considering.

ORBM - always worth considering anyway (unless AR)

GR - Generally good (generally? gettit?) but then I'm the kind of play who picks 2 or 3 cheap techs and ONLY researches those. Then trade for the remaining tech or just gain tech from war. usually weapons and construction are the ones most people pick - as such it could be a good idea to pick say propulsion and electronics... that way you can trade effectively - your ships can spread further than anyone and you have the scanners to find more people - just an idea bu there u go.

NAS - costs points for PP doesn't it? if not then it doesn't generate much!! Good for everyone (esp. SS and Joat) - bad for WM.

Regen sheilds is actually quite good. Jammers are your godsends and even when sappers appear regen can come in handy - just make sure that he doesn't get a shot after those sappers Very Happy

{mod edit: fixed the ZZZ}


[Updated on: Fri, 26 January 2007 06:15] by Moderator


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