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Re: New Game: Mineral Crunch Fri, 02 January 2004 15:25 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Here is my take on race design:

With the mineral problems these races will have, a lot of factories will be too expesive in Germanium to build, so I'd recommend low or no factory races.

Also, you won't need as much resources to build ships as you would in a normal game, another argument for low to no factories.

Because you won't be able to build many ships (low minerals, and low resources) and won't have factories or mines to build, a lot of research will be done early, there will probably be a fairly fast race to max tech before any major wars are fought.

Due to the high iron cost of remotes, and the low total minerals around, I expect to see a lot more beamers then normal.

You can probably get away with a lower growth rate then you would normally take.

PRTs: IS will have problems building freighters for all that pop, speed traps cost a lot of iron; SS mineral stealing scanners are fairly mineral expensive, but could be useful especially in a low missile environment, also most races won't be able to spend a lot on pickets so cloaking is likely to be useful longer; PP is useless without minerals... Other races will be affected by a slower development, CA and JOAT will be slowed down a lot, damping their advantages in speed.

LRTs: RS is a good LRT to have; NRSE is bad, you'll have resources to get to prop 16, and the ram scoops are much cheaper engines; BET is bad, it might lower the cost of OBRM remotes a bit, but it will also increase the cost of nubian beamers a lot; LSP is probably not as big a problem it would normally be.

All the extra points might go to hab, but you'll want to leave room for intersettling and/or remote mining. The only place left is to spend it on cheap tech. That could be useful to win the tech race.

Even with 3.5 cheap, I've found a lot of points left over, so much that I would recommend taking two immunities for these races. Lots of intersettling and lots of high value worlds.


[Updated on: Fri, 02 January 2004 16:02]




- LEit

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