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Home » Stars! 2.6/7 » New Game Announcements » Static Flux
Static Flux Thu, 11 December 2003 12:50 Go to previous message
xdude is currently offline xdude

 
Senior Chief Petty Officer

Messages: 90
Registered: November 2002
Location: Korea

Lotsa rules and special things....read closely please...

Guys,

It's been awhile since I ran a serious monster sized game so I thought I would destroy any chance at having a real life for the next few months.

Here's the synopsis:

Game Name : Static Flux

1. Two teams of 8 players (Or however many I can get/2)

2. Galaxy will be huge/packed remapped to this image: www.ethersoft.net/flux.gif

2a No Max Mins, PPS On, Random Events On.

2b AFON start will be used. Players start in orbit of a planet with 40 Large Freighters, 40 Privateers with Colo Pods, and 10 SFX. Cargo holds are filled with Pop and G at about a 70/30 mix.

2c AFON start also gives all players at or around tech 8 in all categories.

2d Due to AFON start, AR race is not allowed.

3. Players on Team 1 must set players on Team 2 to enemy and vice-versa.

4. Team 1 will be at bottom of image, Team 2 on top.

5. Ships must always be within 100 light years of a planet - meaning vast empty space is off limits.

6. Violation of #5 will be flogging, beating, maiming, or both.

7. In other words, fight your way up or down.

8. Gating does NOT count for movement, so gate like crazy.

9. VC - Make the other team quit.

10. Depending on player input, 2-3 planets in the center of the vertical chains MAY be stocked with an absurd amount of minerals. This will add to the general "race to the center" paranoia which is so much fun. These planets WILL be made public if this does happen. Absurd is defined as 500,000kt to 1,000,000


11. Host will be playing on one team. Players will be assigned to teams by a neutral 3rd party, Kurt Over (Overworked) from Home world Forums. Hab and PRT will be taken into consideration when Kurt assigns players to a team, so as to not over unbalance a team. Ex - 8 ITs vs 8 HEs or something silly like that.


12. I will be playing as well and setting the game up. The only access I will have to players race files will be name and constructing ships, loading them with cargo and pop.

13. An unpassworded race file is needed to set the game up. A few hints on race design....LSP is a must, and I highly recommend IFE as well, and if you are a long term survuvalist, MA could prove useful.

14. Probably most importantly, this game will last while. Be in it for the long haul. And with that goes the ability to work with your teammates closely to coordinate attacks.

15. Players will probably not know what team they are on until the game starts so I cannot guarantee you being on the same team as your buddies, but sometimes, that is a good thing...

16. Game will be on autohost, 3 turns a week, M-W-F or as needed due to real life issues, holidays, wars, and other assorted BS that life seems to throw at us.

17. A common team password will be set for each team to facilitate information sharing about planet habs, tech sharing, and enemy fleets.

18. There is no 18. Sorry for so many things to tell, but I hope this covers any questions that may arise.





Email non passworded race files to godzilla@csfbl.com

Xdude

ps change godzilla to fish and your email will get through



Dude!

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