Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » New Tech in the Stars inventory
New Tech in the Stars inventory Thu, 30 October 2003 21:47 Go to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
Lately, I have been contemplating the nature of the tech available to the Stars player. It seems as if the technology tree has been well developed for the first 10 tech levels. After a player has reached higher levels the tech tree thins out and the available tech is somewhat sparse.

Please Note: this is not a criticism of the tech in the Stars universe. I think the available tech is balanced and quite nifty. I, however, am in contemplative mode...

Considering this contemplation, I wandered around in a few thoughts.

Has there been any additions to the available tech in the updated versions of stars?

If so was the tech modified? Or were there additions of whole new technologies?

To further that thought, would it be possible to add a whole new series of tech devices in future versions of stars. Either specifically to each PRT or in general to the individual tech branches.

I had a few Ideas about what kinds of tech would be cool.
Like a powerful Bio weapon that could kill the whole crew of a starship. The result would be that the starship would "drift derelict" and could be collected for most or all of its minerals after the battle.
Or a mechanical device added to the star-base to increase the planetary resources...


_________________________________________________
Rapid Weasel News Agency: We've got the Idea!






Report message to a moderator

Re: New Tech in the Stars inventory Fri, 31 October 2003 10:47 Go to previous messageGo to next message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
I had an idea like that once for a ship component called the "Marine Contingent" - a Range 0 weapon that allowed you to capture an enemy ship instead of destroy it (after the old Broderbund/SSI game "Warp Factor" - anybody play that?). I figured a Marine Contingent could defend against other capture attempts as well. I thought that would be cool.

Of course, this was when I was a comparative newbie, and thought that Stars was still being supported/developed. The sad truth is that the only folks who have done anything significantly new with Stars during the last few years have been Verker (VML-mod) and LEit (FreeStars). You could make your pitch to them, but I doubt any of us will (ever) see any significant changes to the Stars Universe. I did hear a rumor about a year ago that someone was looking to produce and distribute Stars: Supernova Genesis Neon Pickle Fish (thought I'd add a few more words to the title since it kept growing and growing), but so far there has been nothing but the dead silence of cold, black space.

Shocked I hope I don't get flamed for mentioning the Unmentionable Game yet again!!

Sage EDog



http://ianthealy.com
Born, grew up, became an adventurer

Report message to a moderator

Re: New Tech in the Stars inventory Sat, 08 November 2003 02:12 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Well it's not entirely true that those 2 are the only ones doing stuff for stars. I've made (but not distrubuted) about 20 or so mods, I'm working on a T.C. for Stars (which will probably involve new graphics and maybe sound FX... Course I still have to make that stuff for it...) I've also written several of my own utilities... But only one of them is publicly availible.
Though I suppose I don't count as much of a contribution to the system since all the stuff I do has pretty much not gone beyond me... At least until recently that is.

As for adding new stuff to stars.. Like ACTUAL new stuff, like that marine thingy (which I'd personally love to have..) Without the Stars source code or a lot of time and expirence in decompiling, reading and altering assembly. You'd have get LEit to include it in Free Stars (which is the next closest thing to actual Stars... I think...) Which would also be infinately easier to do. (Hmm perhaps I should look into that game.. Smile )



Rule 1: "Pillage, THEN burn!"

Report message to a moderator

Re: New Tech in the Stars inventory Sat, 08 November 2003 09:49 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
FreeStars isn't anywhere near done yet, so don't get your hopes up just yet. Something like ship capture should be possible, however it won't be in the first version - that's going to be as close to Stars! as I can get it, with a few obvious bugs fixed.


- LEit

Report message to a moderator

Previous Topic: RWIAB IIc - Replacement Needed
Next Topic: Hell In Planets
Goto Forum:
  


Current Time: Wed Jun 12 00:47:22 EDT 2024