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Re: The most anticipated feature in S!SG... |
Sat, 26 July 2003 03:16 |
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The feature I'm looking forward to the most is mere existence.
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Re: The most anticipated feature in S!SG... |
Sat, 26 July 2003 11:54 |
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I thought I'd elaborate a bit on my choice (I'm just bored):
1. An AI that can actually challenge you
Would be cool, but not even the best AI (so far) beats the experience of playing with/versus human beings.
2. Cool new artwork
Although the graphics seem amazing, Stars! has never been an attractive game due its eye candy, so I don't think it will matter that much for S!SG (for us).
3. Fancy new battle engine
Stars! hasn't been about tactics either. The new battle engine is mostly eye candy too. And no, IMO, S!SG should not add battle tactics; pure strategy rules.
4. Improved Diplomacy tools
I really look forward to this. It's mostly a personal choice since my Stars! game strategy focuses strongly on diplomacy, and I think the new interface will allow us to deal with it on a more formal (and automatic) way
5. Spies
Also one of the top features I'm looking forward too. "Warfare is about deception", and spies are a great way to deceive your enemies. Furthermore, it will add a formal, structured intelligence element; knowing your enemy is crucial.
6. Killing/helping some pirates
It's a neat idea, but it's only a minor feature of S!SG. I don't know yet how much impact the presence of pirates can affect a game.
7. Multi-tiered race design
It's an improvement from Stars!, yes. I hope race design remains balanced (ie: no best combination).
8. Getting a break from that frustrating Micromanagement
This will be good, also. Pure Strategy! However you can't say micromanaging the freighters on your first game wasn't cool; it's one of the things that got me hooked on Stars!. Of course as experience grew, these things lost importance.
Besides, I'm still a little bit skeptic about those "automated AI scripts"; I can picture leaving my empire alone for 5 turns and returning to see it turned to ashes. "Bad AI!"
"All men die. Few really live."
-William Wallace in Brave HeartReport message to a moderator
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Re: The most anticipated feature in S!SG... |
Sun, 27 July 2003 11:01 |
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LEit wrote on Sun, 27 July 2003 08:28 |
Personally this seems very artificial to me. Is there some super power that enforces this? Can you fight the super power? If I'm playing I want to have the ability to become the most powerful thing around.
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Well, I regard it this way: when you join an alliance, you deposit in the "alliance fund" a certain quantity of GCs as guaranty that you will not backstab the other members - if you ever do it, they keep your GCs (I know, you're charged only when you do leave the alliance, but have a little imagination). No superpower needed.
LEit wrote on Sun, 27 July 2003 08:28 |
The other thing is that it seems likely to make back stabs MORE common: If you have a penalty for doing it, then if you can afford the penalty, it's obviously OK to pull a backstab, it's written into the alliance rules after all.
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The lost GCs is an additional penalty - there's no reason backstabbing will not incur the traditional penalties (as in Stars! 2.x): dishonor, hatred, diplomatic damage etc. So I don't think the economic penalty make it "obviously OK".
"All men die. Few really live."
-William Wallace in Brave HeartReport message to a moderator
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Re: The most anticipated feature in S!SG... |
Sun, 27 July 2003 20:32 |
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I assume they'll be split evenly among the remaining team.
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Re: The most anticipated feature in S!SG... |
Sun, 27 July 2003 20:47 |
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LEit wrote on Sun, 27 July 2003 06:28 |
Personally this seems very artificial to me. Is there some super power that enforces this? Can you fight the super power? If I'm playing I want to have the ability to become the most powerful thing around.
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I don't think you wanna fight the free traders, that is, unless you don't ever want any more civilian transportation, or bank access, or spies, et cetera.
You CAN blockade a world (waypoint orders), which keeps any traders from getting in or out. But that's not exactly fighting the traders, since they'll make money no matter who wins.
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