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Re: Split Fleet Bug |
Sun, 13 July 2003 13:49 |
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What ir is supposed to do and what it actually does not always work out to be the same thing. There is a random factor that I have seen occasionally occur. I do have a question, are you using the current patch?
Paladin
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Re: Split Fleet Bug |
Mon, 14 July 2003 12:38 |
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mitchell | | Chief Petty Officer | Messages: 71
Registered: November 2002 Location: Vancouver, BC, Canada | |
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I would expect you to combine them, but the end result was that you ended up with your large fleet, #8, being the same number that was there before. You did not change your fleet #. In addition, fleet #8 is still the largest mass. Fleet 8 was what I targetted. My attack fleet went in the Opposite direction following a lighter (single ship) and higher fleet number.
So now, why did my single attack fleet not follow this same fleet (largest mass and same fleet number)?
Maybe it is what Paladin says, randomness. Whatever, I do not understand it
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Re: Split Fleet Bug |
Mon, 14 July 2003 18:27 |
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was the ship in the fleet you followed part of the fleet you had originally targetted?
[Updated on: Mon, 14 July 2003 18:30] Report message to a moderator
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Re: Split Fleet Bug |
Tue, 12 August 2003 15:47 |
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regiss | | Petty Officer 1st Class | Messages: 65
Registered: November 2002 | |
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Okay, I had some thoughts on the original post of this thread,
but didn't have time to test them till now. In short, LEit is
right that it takes all players into account when determining
intercepting fleet queue.
I've posted what I've found in testing The Split Fleet Dodge
several times now. Guess I'll have to repeat one more time.
Split targeted fleets gets arranged in heaviest to lightest.
Only fleets of the same (and I mean SAME) weight are subject to
randomness (and that was extensivelly tested).
Intercepting fleets are arranged by there ID numbers. First all
intercepting fleets (also arranged in lowest to highest fleet ID
number) of the lowest player ID number, then second player and
so on. After that the actual targeting takes place.
Each fleet, starting with the heaviest of course, gets an
intercepting fleet. If there're too less interceptors then the
lightest fleets won't be targeted. If there're too many
interceptors then all of the excess fleets will go after the
heaviest fleet (ie the first in created queue of targeted
ships).
The point that I missed in the first place was what happens when
You're the first player and target Your about to split fleet
(warp 0 works fine) also creating a large number of light fleets
to go the other way and take all interceptors after them (it
doesn't matter if split fleets are diverged, same coordinates
works fine).
I remember to have had a discussion with Micha on whether Split
Fleet Dodge should be considered a cheat. Well, such use
definitely puts it near cheats that use disbalance in player ID
numbers. And if earlier it took two SD players, for the one with
the lower ID number to take advantage of his MML and SML hull
immunity in a detonating field of his enemy, now any player,
working against those with higher ID number, can have
uninterceptable fleets.
The workaround this problem would be to target the fleet in
question with larger number of fleets and to assign the highest fleet ID number to Your main fleet.
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Re: Split Fleet Bug |
Wed, 13 August 2003 13:48 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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It's bad that it assigns chasing fleets based on ID #. It's even worse that it takes into account all chasing fleets, although it does allow two allies to chase down a big split, it often leads to other bad things (an ally and I were chasing a fleet, it split off some ships to do something else, and my allies fleet - with all the chaff - chased something small, my fleet caught the main fleet and died)
One thing it does right is that it uses battle orders to determine which group to follow (I sent a BB to attack an enemy fleet will kill bomber orders, they split the bombers off from the main fleet, and my BB hit the bombers - even though the main fleet was bigger). I had orders of kill bombers/freighters, then unarmed, the main fleet didn't have many unarmed ships, so I'm not sure if it uses just primary, or both primary and secondary targets.
- LEitReport message to a moderator
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Re: Split Fleet Bug |
Fri, 29 August 2003 06:15 |
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marvo | | Crewman 2nd Class | Messages: 15
Registered: August 2003 Location: England | |
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Yes, that's what we assumed you did when you took the bommbers out, just one of the things we learnt whilst playing Rwiab.
Let that be a lesson to everyone. If you split unarmed ships off please please please don't protect them as I would like to do the same thing.
Marvo (Higards)
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