2Imm vs 3Imm for a low grow HE |
Sat, 27 July 2024 15:17 |
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Matthewt | | Civilian | Messages: 2
Registered: July 2024 Location: Canada | |
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Having played around with various low growth HE designs, I am curious about the "best" (or "least bad") way to go about it.
For a low growth rate (4-6%) HE, is it better to go with a standard 3 immune race or one replacing one of the immunities (probably either Radiation or Temp) with a very wide bar instead?
You get back a large amount of RW points to put into econ/growth% and still get a lot of habitable planets (and you don't really need to terraform most worlds until after you get your economy online...)
[Updated on: Sat, 27 July 2024 15:18] Report message to a moderator
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Re: 2Imm vs 3Imm for a low grow HE |
Fri, 02 August 2024 23:47 |
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magic9mushroom | | Commander | Messages: 1367
Registered: May 2008 | |
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Matthewt wrote on Sun, 28 July 2024 05:17Having played around with various low growth HE designs, I am curious about the "best" (or "least bad") way to go about it.
For a low growth rate (4-6%) HE, is it better to go with a standard 3 immune race or one replacing one of the immunities (probably either Radiation or Temp) with a very wide bar instead?
You get back a large amount of RW points to put into econ/growth% and still get a lot of habitable planets (and you don't really need to terraform most worlds until after you get your economy online...)
The thing about low-growth races is that there's a "no-man's land" between 7-12% growth (with the worst of it at 8-10%). Dropping from 13% to 10% growth gives less points than normal, but dropping from 8% to 6% gives huge buckets of points, so you're always strongly incentivised to get out of "no-man's land". This is what truly separates the two sorts of HE (and what puts a lower limit on reasonable growth rates for AR).
The thing is, you can still get all three immunities at 6% or even 7%, so dropping one isn't worth it - you want to max out your effective growth rate without increasing your nominal growth rate into "no-man's land". Bi-immunity might be worth it on a factoryless HE above "no-man's land" (the alternative being single immunity), but not below.
[Updated on: Fri, 02 August 2024 23:53] Report message to a moderator
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