2420: State of the Union |
Sun, 22 June 2003 08:34 |
|
|
Maybe we should all summarise our current positions individually here then we can comment on them.
Well, the Naphtas were put together rather slap-dashly and it shows. I admit, this is my first time playing a HP race, but it doesn't take a brain scientist to work it out and after a couple of initial troubles getting things straight I am expanding rapidly.
As a PP, my value may not be immediately apparent but I want to generate in the enemy uncertainty about my capacity. I haven't thrown a single mineral packet yet, and it may not be immediately apparent that I have 2 worlds either.
I want to make a network of mass drivers throughout the universe - that way if a team member needs minerals immediately, all they have to do is build a mass driver and I can toss some at them. Now, the IT would of course be better at this, but I hope this can still be of some use.
I chose off-centred habs to be able to make annoyance factors high by sending light packets at enemy planets and deterraforming them. I think there's a large psychological effect at being constantly barraged - and never knowing exactly which planet will be targetted either.
In any case, I am expanding south - I have about 12 or so colonisers in the air, and I already own a number of good planets. I admit, my initial colonisation strategy had a few mistakes - unfamiliarity with Xtreme Borders didn't help at all. A HP race, though, was a fairly good choice as it takes a while for things to start having an effect anyway. I have fairly high hab rate for an HP race - eventually 1 in 2 - and perhaps I should have gone for a little lower and a few extra factories.
There is no use though crying over what I could have done, only what I can do. I am still an effective member of a team, and I believe we all have shortcomings in our races - the initial game conditions meant that we had to predict what our team would want.
I've got to thank Paladin though - you've really held this together and taken a great role as defacto leader, and helped me greatly in times when I couldn't devote as much attention as I probably should have. I've got to say - I'm proud to be playing with you.
Well, we haven't lost this game yet, in fact it's barely started. I'm sure we'll give it our all, and we may just manage to take and hold that planet after all.
Alex - the Naphtas.
they made me do itReport message to a moderator
|
|
|
Re: 2420: State of the Union |
Sun, 22 June 2003 21:01 |
|
|
Alex,
Your post was very enlightening. I didn't understand why your race was doing so poorly but now I do. We need to make sure that we help you ramp as fast as possible since you will need to do some vital rersearch.
Now a question for the team:
Next turn I will have gates built on 3 worlds as well as total terafroming +-10%. This is very powerful and will be a serious advantagte for our team if I can get OAs out for the team. The problem is they are espensive in resources and minerals, and I need tranports and warships (the Atredies now have 12 DDs and 15 Privateers so any planet in the area is at risk if I fail to counter build fast tranports and DDs of my own. I also need to set up a w/l to give you all bio tech (hopefully tech 10 which has a cheap transfer item) but bio-6 for sure right now.
So how do I build OAs and still do all the rest.
Cost with 1 OA pod
105 resources
57KT Iron
24KT Bor
29KT Germ
Mass 169KT (so even our IT won't be able to gate the very far using 100/250 gates)
These are capable to moving any hab only 1% per turn so they will work very slow. BU the up side is they will do 100 points of terafroming each and are capable of doing 1000 points of terafoming for each hab band or a total of 3000 resources of teraforming per planet at current bio tech levels. Later they will do much more so eventually I'd like to see onem on every planet until it has 100% hab then they can be used to de-teraform enemy planets. So I think we will want like 50 or 60 of as soon as we can aford them.
How do I get the ships I need and still get the OAs to the team? Can you folks build all my DDs and privateers? Can you gate down the ships needed to do a w/l?
Paladin
[Updated on: Sun, 22 June 2003 21:07]
"There is no substitute for Integrity"Report message to a moderator
|
|
|
Re: 2420: State of the Union |
Sun, 22 June 2003 23:50 |
|
|
Why bother with a Bio wolf/lamb? I won't need to go higher than 10 and the rest can get by with bio 4. IMHO it's not a priority, not as much as Con from the Shadallolves and Weaps from either the Protons or Soviets.
Speaking of which, I can take over weaps research as soon as I get weaps 6 -- unless the Protons get up higher soon, it doesn't matter really... basically we should go for bazookas and then cruiser tech, colloidals, battleships, and then Jihads.
[Updated on: Sun, 22 June 2003 23:52] Report message to a moderator
|
|
|
Re: 2420: State of the Union |
Mon, 23 June 2003 07:50 |
|
|
Bio-7 is useful for everybody (organic armour and smart bombs) and the RNA scanner is the best scanner for the price and you can get nuetron bombs at bio-10.
Plus the Edog need bio for minelayers as well. How do you propose getting bio tech if we don't set up a w/l?
Paladin
"There is no substitute for Integrity"Report message to a moderator
|
|
|
|
Re: 2420: State of the Union |
Mon, 23 June 2003 17:03 |
|
|
We can research Bio ourselves if we ever need it. Smart bombs are a bit pointless, IMO, and the other goodies are just not worth the trouble of sacrificing levels in other fields for.
The main issue is that we can only wolf/lamb one thing at a time -- we should always be doing something every turn, but weapons and con are far more important. You and I are really the only races that needs Bio above 4 in any case -- and I won't need bio 10 until I have elect 15, so it'll be a while. Now see, if I'm lambing Weapons to everyone, you can gate me some Bio scrappers at the same time. I expect to be able to research better than the Protons soon enough, my econ is developing well and I get the spying bonus to boot.
[Updated on: Mon, 23 June 2003 17:10] Report message to a moderator
|
|
|
Re: 2420: State of the Union |
Mon, 23 June 2003 20:06 |
|
|
I'm setting up a wolf/lamb now. In the spaces where the Protons aren't handing out anything, I can send you Elect 6, and later Energy 6 or even Construction in lieu of weapons.
My tech as of next 2422 will be 3/2/6/6/6/1.
[Updated on: Mon, 23 June 2003 20:08] Report message to a moderator
|
|
|
Re: 2420: State of the Union |
Mon, 23 June 2003 22:19 |
|
|
OK here goes for me.
I am in 1st place with a decent economy but there is an enemy CA in front of me slowing me down a good bit. He has a force of 14 DDs in route to my planet of Hummingbird and 7 privateers at his HW ready to pop drop Hummingbird behind his DDs.
I've been forced to build Xray Frigates to try and fight him off. I'll let you know how it goes.
My current tech is:
3,3,7,6,3,9
If I can hurt the CA by knocking out his fleet, his planets will be easy pickings with smart bombers but that is some ways away.
Most of my major planets will have gates by next turn by the way.
Paladin
Paladin
"There is no substitute for Integrity"Report message to a moderator
|
|
|
|
Re: 2420: State of the Union |
Tue, 24 June 2003 18:22 |
|
|
Ozone wrote on Tue, 24 June 2003 13:17 | Lets see State of the Union...
First I will talk about the Protons a little. Like everyone else they were my best guess at what might be useful for a team. The intent was for a race that was going to be the first to Max weapons tech with a strong economy for the ARM-BB era.
Right now they are in second place score wise behind Paladins CA (1st place) but most likely the leading resource race. There is no reason we should not lead the Blues in weapon tech.
My thinking is for the Protons to get to max weapons and then jump over to producing BBs for the team (CE should help here).
Ok a big picture look:
Obviously to win we need to try to make the most use of each of our strengths relative to our enemy. And focus our energy on the areas where we can get the greatest return on investment. It seems to me that our pen-scanning ability combined with SD mining gives us a strong advantage NOW. Our Joat should be building interceptors to try to shut down enemy shipping (or at least force them to spend extra resources to defend them). Our SD should continue to aggressively be pushing mine fields into enemy territory (soon all along the front now that gates are up).
I agree with Luke that everyone does not need Bio tech. One or two players building scanners and eventually smart bombers should be enough.
We need to free up Paladin to be able to build OAs. Even with the current gates the IT can gate up to 500kt anywhere on our side. They will end up damaged but it does not matter. The OAs only need to be able to gate once over a long distance after that they can be moved normally between planets in a given area when needed (or can be repaired by an SFX while doing terra).
So it seems to me our priority list for the next 10 years should be something like this. Aside from normal factory construction -
SD - keep building minelayers
IT - research weapons
CA - build OAs
Joat - provide fighting ships as needed / research con
SS - provide fighting ships as needed
PP - provide fighting ships as needed
Until they get pen scanners we have a significant warfighting advantage I think we should make the most use of it to control as much space as possible.
Just a few thoughts,
Ozone
|
I agree with everything you said but our biggest advantage will come if we can defeat their CA. Without his teraforming abilites, they will be doomed. He also does not have TT so eventually all our planets will be 100% for us when I get teraforming +-30%.
Ozone, please build an extra set of wepaons 6 lambs so I can delete two of my three wolf designs. I need slots.
Paladin
"There is no substitute for Integrity"Report message to a moderator
|
|
|
|
Re: 2420: State of the Union |
Wed, 25 June 2003 02:02 |
|
|
Okay, if you're doing THAT well, then you can have weaps tech. I'll worry about getting you all to energy 6 or 7 and elect 11.
Report message to a moderator
|
|
|
Re: 2420: State of the Union |
Sat, 28 June 2003 00:46 |
|
EDog | | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
|
The Riot Grrlz are my first attempt at using an SD in a game in about three years - but having experienced numerous opposing SDs, I discovered a lot of the tactics that irritated me to no end, so I thought I'd try giving all that love!
I'm currently in 8th place (having come up 2 spots in 5 years - I must be doing something right!). I have 10 planets in my possession with 100/250 gates at Saddam (HW), Double Tall Skinny, Blush and Curley. Further construction is pending - I should have two more SBs within 4 years so I can triple production of minelayers.
My main plan right now is to continue to build Little Hens and transfer them around as needed. If you request a certain number, please give me the entire order, as when they transfer back to me it is as a new-but-identical design (I currently have three Little Hen designs in my possession). As I build, I will also cement my position further and expand slowly to the south at the speed of minelaying. Shortly I will put some effort into Bio research to get the Mine-50 and Mine-80. Does anyone sense an immediate need for Heavy Mines? If so, I can research Energy tech.
I'm thoroughly enjoying this game - in fact, it's the only one I'm involved with right now. Between a wife 32-weeks pregnant and two toddlers tearing up the house and juggling two jobs (and a band), one game is all I have time for. I'm glad this is the one!
EDog
http://ianthealy.com
Born, grew up, became an adventurer
Report message to a moderator
|
|
|
Re: 2420: State of the Union |
Sat, 28 June 2003 01:21 |
|
|
The Soviets are meant as more of a fighting race than anything. I've played SS in teams before, it's fun as an AR-killer.
I've been slowed down a lot by a horrible hab draw, but I'm trying to make the most of my situation. I'm bouncing between 6th and 7th at the moment, and Edog will probably overtake me before too long.
I miss being the terrifying SS in first place, like last time I played it in a team game, but this will have to do. OA support should improve my situation a bit, though.
[Updated on: Sat, 28 June 2003 01:22] Report message to a moderator
|
|
|
Re: 2420: State of the Union |
Tue, 01 July 2003 01:42 |
|
|
error, posted in the wrong thread........
[Updated on: Tue, 01 July 2003 01:48] Report message to a moderator
|
|
|
|
Re: 2420: State of the Union |
Wed, 02 July 2003 13:53 |
|
|
Ok, send one of mine to Copper and a second to Wilbury. When Copper's done there should be a gate at Fluffy, so it can go there.
Report message to a moderator
|
|
|