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Re: All the Simple Races |
Wed, 18 November 2015 17:39 |
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kicks | | Petty Officer 1st Class | Messages: 61
Registered: March 2005 | |
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Is there anyone who isn't playing and wants to manage the prt choice ?
I cannot do it otherwise I would know anything about the other players.
hopefully the host can manage it too - some people were very kind and already gave their availability for hosting.
once the 8 players are in, a list of the rankings will be made. In case of two or more players with the same title, a draw will be the tiebreaker, with only one exception: if I have the same title of other players then I will be the last to choose.
the prt choice must happen in a private form so the ranking list will be given to the person who is available to manage the choice, then the players must send him a private msg with their mails and wait for their turn of choosing (it could also be done through private msg, maybe mails could be faster - anyway this is a point to decide; Ron may you give us your advice?). when it is their turn, they will receive a mail stating the remaining available prt.
hopefully the choice must be made asap, anyway within 24 hrs from the incoming mail.
it is a tight schedule, yet we'll have a week to test our races once the choice is over (actually if you're the first to choose you'll have about 2 weeks)
I hope I was clear enough, anyway don't hesitate to ask if you have any doubt.
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Re: All the Simple Races |
Wed, 18 November 2015 18:00 |
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LittleEddie | | | Messages: 517
Registered: February 2011 Location: Delaware | |
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I'm open to either play or host
But
I do have a few questions
Quote:Race design restrictions:
--No immunities.
--No more than two clicks on any single setting on the production/factories/mines page.
--AR can make no more than one click to their "Annual Resources" setting.
--CA must be max-width on all 3 hab ranges.
--JoaT can't take NAS or OBRM.
Quote:To add variety, I'ld like a game made by 8 players, just one player for each prt, so even the last one to choose can pick among at least three races.
Due to the ranking the weakest player starts choosing among all the 10 race, than the second weakest go ahead choosing among the remaining 9 and so on.
I don't think with this rule set that you have 10 races to pick from as...
PP & AR just don't stand a chance against the other PRTs, I'm not going to rehash that here.
CA is crippled a little too much, it costs 563 points for 3 wide habs, with Factories of 8/9/8 & Mines of 8/4/8 (the lowest by the rules) you still need all tech to be expensive and a GR of 14%.
So, I think, you really only have 7 PRT's that can be played together in an enjoyable game.
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Re: All the Simple Races |
Thu, 19 November 2015 06:45 |
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Player 5 in.
For reasons mentioned by Eddie, I'd like to recommend that no more than two players can pick the same PRT. With 8 players, that still leaves at least 4 PRTs in the game, probably more as some PRTs will be selected by just one player. This should guarantee enough variety for the game to be interesting. This also lets us leave out the whole "ranking" part (players can choose on a "first come, first served" basis without fear that all their favourite PRTs will be taken).
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Re: All the Simple Races |
Thu, 19 November 2015 18:08 |
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kicks | | Petty Officer 1st Class | Messages: 61
Registered: March 2005 | |
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Hi Little Eddie,
there are other players available for hosting, so feel free to join the game - it would be a pleasure for all of us.
About the prt remarks(by you and Loucipher), I took the settings from the previous game and actually AR are a bit too hard to play. On the other hand that was the scope: weaker players can have easier races to have a balanced game; it is sad playing games ending with the same few players and races.
IMHO it is unfair to give the same choice both to experts and green players, it prevents stars! from getting new players and we do need them since games are scarcer and scarcer: it must be frustrating to be soon swept away.
I was thinking to this solution: if the strongest player - the last one to choose the prt - is not happy with what is left, he will be able to take the same race choosed by the second to last.
Yet this way, just looking at the rankings, anyone can understand who are the two players with the same race.
Maybe it could be best just to have 7 players, if the last one decides the remaining races are unplayable (anyway I think a good player can make the PP fully playable in such a mixed game, where there aren't only strong prt).
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Re: All the Simple Races |
Fri, 20 November 2015 10:31 |
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Hi guys.
Kicks got me to check the forums after quite a long time.
Iirc, there have been 3 games in the atsr series, but Xap|Bob and Skoormit will remind me
I liked the ATSR concept quite a bit. Plain skill, a good dose of stars and decent schedule timing.
If you guys wait a month or two, then Slow Boat to China will be getting over and you'll have quite a lot of players who might be interested to join here.
Pointing out that any game that starts in December, will face xmas, new year, vacation plans for players, which means an auto-slow down.
Moving on, I find the musical chairs for races a tough thing to plan for.
How do you balance the final races, while taking into account the skill level of the player.
I prefer letting every player having the same race options (with the standard / custom race penalties).
Also, how do you factor in the new players that always emerge when a new game is announced
I love new players coming and starting to play stars, but I don't want to join a game and spend a lot of time designing a race, playing the starting years, planning a long term strategy, only to find the game is decided on the other side of the universe in the starting 20 years by a player who eats a non-serious or a new player who is a weak neighbour.
My solution or comfort is by joining a game which is balanced by a good host.
So I prefer games where the host checks
>race designs and make sure no dead races come in. (simple as not many variations in this game design).
>sample test universe which makes sure you get 10k by 2430(yea, easier) + say 10 jihad BBs.
>Preferred known players
Player placing / race placing is another discussion, as I don't want all fast races next to each other, while all the HP races on the other side of the universe. I would prefer a mix, but that can be discussed a bit later.
Player 1 - Kicks
Player 2 - Lqdtr
Player 3 - Floater
Player 4 - nitrah
Player 5 - LittleEddie?
Player 6 - bretter?
Player 7 -
Player 8 -
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: All the Simple Races |
Wed, 25 November 2015 05:49 |
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DarthStar | | Crewman 2nd Class | Messages: 16
Registered: November 2015 | |
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Hi,
Found my old stars! game box over the weekend and discovered I couldn't play on a 64 bit system.
Read the information provided here (thank you guys) and ended up after various attempts using virtual box emulating Ubuntu running Stars! under Wine. Worked a treat once I got the display setting sorted.
I now see I've missed the first deadline, but if you still need another player, I don't mind what PRT I get.
DarthStar
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Re: All the Simple Races |
Sun, 29 November 2015 03:49 |
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DarthStar | | Crewman 2nd Class | Messages: 16
Registered: November 2015 | |
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LittleEddie wrote on Wed, 18 November 2015 18:00I don't think with this rule set that you have 10 races to pick from as...
PP & AR just don't stand a chance against the other PRTs, I'm not going to rehash that here.
CA is crippled a little too much, it costs 563 points for 3 wide habs, with Factories of 8/9/8 & Mines of 8/4/8 (the lowest by the rules) you still need all tech to be expensive and a GR of 14%.
I've been looking at all the more awkward races, expecting to have last choice if I get a place.
Maybe I'm being too optimistic having not played for a number of years, but PP and AR seem at least playable with reasonable chances with a little luck.
But I'm with LittleEddie I can't see how to make a CA viable.
DarthStar.
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Re: All the Simple Races |
Mon, 30 November 2015 08:37 |
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XAPBob | | Lt. Commander | Messages: 957
Registered: August 2012 | |
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nitrah wrote on Sun, 29 November 2015 13:30I have been playing around with some of the less popular races as well. Haven't tried AR, but I think I could make a PP race work.
Not going to try a CA with that big a penalty, though. I'm sure a good player could make it work, but it doesn't look much fun to me. If there were diplomacy, maybe (not advocating, just commenting), but not effectively single player.
You might be surprised what a CA can do - that penalty looks bad - but the hab it gives are actually quite good, and quite good off the bat with TT.
You fall behind for the first couple of decades, but you start with minelayer tech, and an excellent chance of being able to find a ring of good planets - assuming there are some natural breaks in the star density to help you. Get those, mine in and let the free TF work it's magic on your core planets. You are living on much higher value worlds than your opponents (who are therefore growing slower after HW crowding)... Do test it though, decide what your critical techs are...
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Re: All the Simple Races |
Mon, 30 November 2015 18:15 |
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DarthStar | | Crewman 2nd Class | Messages: 16
Registered: November 2015 | |
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XAPBob wrote on Mon, 30 November 2015 08:37nitrah wrote on Sun, 29 November 2015 13:30I have been playing around with some of the less popular races as well. Haven't tried AR, but I think I could make a PP race work.
Not going to try a CA with that big a penalty, though. I'm sure a good player could make it work, but it doesn't look much fun to me. If there were diplomacy, maybe (not advocating, just commenting), but not effectively single player.
You might be surprised what a CA can do - that penalty looks bad - but the hab it gives are actually quite good, and quite good off the bat with TT.
You fall behind for the first couple of decades, but you start with minelayer tech, and an excellent chance of being able to find a ring of good planets - assuming there are some natural breaks in the star density to help you. Get those, mine in and let the free TF work it's magic on your core planets. You are living on much higher value worlds than your opponents (who are therefore growing slower after HW crowding)... Do test it though, decide what your critical techs are...
Thanks. Hadn't considered the minefields ... my concern was that once identified as CA the immediate weakness would be evident to all, with corresponding extremely prejudicial responses.
DarthStar
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