OoE - bug? (up- and unload pop) |
Thu, 19 May 2011 14:28 |
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Taka Tuka | | Master Chief Petty Officer | Messages: 102
Registered: March 2004 Location: Germany | |
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Hi all,
I uploaded all pop from my planet to a freighter of mine (OoE: Task 2). Enemy ships, which have been there the year before, unload pop (OoE: Task 3).
I have got the ingame message, that I have been attacked by x troops, but my troops were defeated. The planet is shown as owned by the enemy now.
How is this possible?
I checked my last turn again, and no pop were left at the planet. My transporter has the withdrawn pop still on board now.
Regards, Taka Tuka
[Updated on: Thu, 19 May 2011 14:29] Report message to a moderator
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Re: OoE - bug? (up- and unload pop) |
Thu, 19 May 2011 16:01 |
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craebild wrote on Fri, 20 May 2011 00:03 | While the population of a planet is displayed in 100's and can only be uploaded or unloaded in 100's, the planetary population is internally stored as an integer, so there was still some population left, though less than 100 colonists. It was those fewer than 100 colonists who were defeated by the attacking troops.
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Is that so?
I thought it was on account of
2. * Waypoint 0 load tasks (if done by hand) *
3. Waypoint 0 unload tasks
4. Waypoint 0 Colonization/Ground Combat resolution (with possible tech gain)
25. * Planets with 0 colonists become uninhabited (lose starbase and defences) *
So your planet was still inhabited.
If the enemy had come in with WP1, it would have been a different matter as that is :
26. Waypoint 1 unload tasks
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Re: OoE - bug? (up- and unload pop) |
Thu, 19 May 2011 16:18 |
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vonKreedon wrote on Fri, 20 May 2011 01:45 | IIRC there is no potential for tech gain from such pseudo-combat.
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I think the chances of getting tech are the same as actual ground combat.
However this being quite a rare event, one might not end up with too many "test cases".
I know my minefields.. but I'm a chaff sweeper.
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Re: OoE - bug? (up- and unload pop) |
Thu, 19 May 2011 16:41 |
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vonKreedon wrote on Fri, 20 May 2011 01:57 |
nmid wrote on Thu, 19 May 2011 13:18 | I think the chances of getting tech are the same as actual ground combat.
However this being quite a rare event, one might not end up with too many "test cases".
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It's not really a rare event, when doing pop drop tech trading I generally use three planets and almost always get tech.
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Quite true. 3 planet sites are quite enough..
Though I had the misfortune of having only 2 planets set up for 2 years.
While I got tech from the pop-drop on account of pop-dropping enemy planets as well... my ally didn't from the 2 "sites".
Anyways on topic, if you have 3 planets with WP0 evac and WP0 drop, then I'm saying that the chances are the same as ground combat.
[Updated on: Thu, 19 May 2011 16:41]
I know my minefields.. but I'm a chaff sweeper.
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Re: OoE - bug? (up- and unload pop) |
Thu, 19 May 2011 16:52 |
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Eagle of Fire | | Lt. Commander | Messages: 809
Registered: December 2008 Location: GMT -5 | |
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It all depends of the amount of trade events taking place as well as the difference in tech levels, as depicted here.
Popdrop have the advantage that if you have multiple tech difference then your chance of gaining something is heightened. The disadvantage is that you cannot be sure of what field you will get, which is what is the real difference with wolf/lamb or scrapping.
So, if you pop drop 3 times in the same year and you only have one level difference total with your trade partner, you have 58%. If you have two fields lacking only one level, you jump to 75%. Two fields behind but one of them is two levels behind, you jump to 82%... Etc.
Edit: typo...
[Updated on: Thu, 19 May 2011 16:53]
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Re: OoE - bug? (up- and unload pop) |
Thu, 19 May 2011 16:55 |
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Ah.. When I was saying "this", I was referring to WP0 evac/WP1 drop cases.
I was pointing out that it is the same as actually engaging in ground combat, when it comes to calculating tech gain.
I know my minefields.. but I'm a chaff sweeper.
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Re: OoE - bug? (up- and unload pop) |
Wed, 01 June 2011 09:55 |
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slimdrag00n wrote on Wed, 01 June 2011 19:21 |
vonKreedon wrote on Thu, 19 May 2011 16:15 |
nmid wrote on Thu, 19 May 2011 13:01 |
Is that so?
I thought it was on account of
2. * Waypoint 0 load tasks (if done by hand) *
3. Waypoint 0 unload tasks
4. Waypoint 0 Colonization/Ground Combat resolution (with possible tech gain)
25. * Planets with 0 colonists become uninhabited (lose starbase and defences) *
So your planet was still inhabited.
If the enemy had come in with WP1, it would have been a different matter as that is :
26. Waypoint 1 unload tasks
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I believe this to be the explanation. While you did not lose any colonists in combat the Stars program had not set the planet to uninhabited and so told you that your non-existent pop had been defeated. IIRC there is no potential for tech gain from such pseudo-combat.
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This similar thing just happened to me now and I do not understand it.
I had a planet with 200 pop. I saw that it could get pop dropped thus I sent a colony ship to upload all population. The ship got there and it only had 100 pop in it. The other 100 I am sure died from being on a red planet. This turn is where I understand that they could have dropped on me due to an imaginary amount of pop left on the planet.
What I don't get his how another whole year goes by and my colony ship with my 100 pop goes to my other planet and they get to drop on me when I am no longer there.
So are you sure he could not get tech? That is my only concern.
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So let me get this right.
1. You picked up pop in year 1 with WP1
2. The other player (enemy) did not have any colonists in orbit in year 1.
3. In year 2, you noticed that the enemy occupied the planet with WP1.
My question is, are you sure he didn't colonise the planet and pop-dropped it?
I know my minefields.. but I'm a chaff sweeper.
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Re: OoE - bug? (up- and unload pop) |
Fri, 10 June 2011 02:55 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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nmid wrote on Thu, 19 May 2011 13:18 |
vonKreedon wrote on Fri, 20 May 2011 01:45 | IIRC there is no potential for tech gain from such pseudo-combat.
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I think the chances of getting tech are the same as actual ground combat.
However this being quite a rare event, one might not end up with too many "test cases".
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Someone needs to test this! Do I need to make some coffee?
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