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Re: Things to add to Known Bugs. |
Tue, 15 March 2011 21:15 |
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ok... instead of calling it a bug/unexpected event or tactics and having more disagreements whether it should be included or not, why not define what "features" mean..
Events that go against the normal expectation, that new players will have.
A bug, for experienced players, would mean something that isn't intended as the game system. Unexpected events like the armor overflow in space docks etc.
"Features" that go against common understanding, but are valid/correct as per game dynamics, should be listed in a new thread.
The Warp 10.05 might not be a bug, as per experienced players, as the game is behaving as it was meant to ... However new players wouldn't normally know about it, and they would assume that 100 LYs is the maximum travel distance possible.
Possible list of unexpected features.
1. Warp 10.05
2. Pen scanning is not rounded off.
3. Pen scanning works only after the scout stops at the end of the turn. It won't scan every planet on the route.
4. Pop growth stars tapering off after getting to 25% and after 45%, starts reducing. It's not a constant growth the entire time.
5. ???
Tactics are too numerous and varied to have in one list. Reading the strategy manual/all the beginner guides on colonisation etc/tactics/ diplomatic tips, can't be added in one thread.
Perhaps a sub-forum only for general game tactics/tips might be better suited for the task.
Edit - Formatting and cleared post a bit.
[Updated on: Wed, 16 March 2011 06:25]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Things to add to Known Bugs. |
Tue, 15 March 2011 21:18 |
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neilhoward wrote on Wed, 16 March 2011 06:25 |
What are some other "features" that might be helpful?
How about a list of features, tactics, and manoeuvres?
Something I have seen often in games are players sending out a message to everyone early, so that their name gets on the score board. Otherwise they show up on the board when a planet or ship is detected. Though this is really only helpful against the lazy.
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As I said, that's a tactic.. and I'm curious as to how that matters to gameplay?
Even if I send out a message, other players would have no idea which sector I'm in, nor any other details, unless I give it out.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Things to add to Known Bugs. |
Tue, 15 March 2011 22:57 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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nmid wrote on Tue, 15 March 2011 18:18 |
neilhoward wrote on Wed, 16 March 2011 06:25 |
Something I have seen often in games are players sending out a message to everyone early, so that their name gets on the score board. Otherwise they show up on the board when a planet or ship is detected...
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As I said, that's a tactic.. and I'm curious as to how that matters to gameplay?
Even if I send out a message, other players would have no idea which sector I'm in, nor any other details, unless I give it out.
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Some players in early game (when everyone is zipping through their turns) will hit f10 to check the score board, to check for contact. This is a lazy method and should be avoided. It is easily thwarted by sending out a message before contact, requiring your enemy to hit the f3 key a few more times every turn,
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Re: Things to add to Known Bugs. |
Tue, 15 March 2011 23:14 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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neilhoward wrote on Wed, 16 March 2011 01:55 | What are some other "features" that might be helpful?
How about a list of features, tactics, and manoeuvres?
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These should go in the "must know" Forum, originally created to harbor FAQs, player guides, strategy guides, tactics guides and the like.
Back in the day, though, most of these things could be easily found in places such as starsfaq or r.g.c.s
Many of the original articles have found their way into the Wiki, but perhaps it will be worth it to round up the rest too.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Re: Things to add to Known Bugs. |
Wed, 16 March 2011 04:42 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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I have been spending time going over starsfaq and stars-r-us for things to add to the wiki, either facts or links to tactic dialogues. The wiki has about all of it. I will try to mine the news group and will post new finds under http://wiki.starsautohost.org/wikinew/index.php?title=Rgcs&a mp;a mp;redirect=no for better assignment. I have been spending more time on hunting down broken links, but will have some more stuff to resurrect soon.
[Updated on: Wed, 16 March 2011 19:18] Report message to a moderator
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Re: Things to add to Known Bugs. |
Wed, 16 March 2011 13:20 |
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Eagle of Fire wrote on Wed, 16 March 2011 22:39 |
Quote: | ok... instead of calling it a bug/unexpected event or tactics and having more disagreements whether it should be included or not, why not define what "features" mean..
Events that go against the normal expectation, that new players will have.
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This is ridiculous. A feature is something working as intended by the creators. Why would newcomers have anything to say about this? If it was indeed the definition then we would have an infinite amount of answer back in regard to how new players perceive the game!
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Eagle, I hope that you realise that sounds condescending.
A feature working as intended by the creators, is great.
What we (yes, me too now) are requesting is having a "unexpected feature" list, that goes against common sense that a regular new player would have.
It's easy talking about the warp/distance 'feature' as an eg, so let me clarify using that.
I can imagine that you realised (the 1st time you played) that distance traveled = Warp^2.
Do not tell me that you KNEW from the start, that you can travel warp^2+.99 LY.
The objective of this list, is to unlock value for beginner players, in an easy-to-access list...
To stop it from getting un-wieldy, I suggested that it should only be game features, not tactics.
Lord Nmid.
(Still awaiting reply to a NAP discussion going on for 20+ years )
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Re: Things to add to Known Bugs. |
Thu, 17 March 2011 06:41 |
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iztok | | Commander | Messages: 1210
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Quote: | ... the Scanner snaps to a "grid".
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Not only scanner, also the ships. And that can make problems, since the "snapping" doesn't always go up. When the distance between two coordinates is 200.44 LY and you send a ship, in the next turn it can end 101.02 LY from target , because in the first move it didn't travel 100 LY, but 99.42.
Just because of that I started regularly checking travel mid-points, when the whole distance is near max-travel multiples. Helps avoidning frustration.
BR, Iztok
[Updated on: Thu, 17 March 2011 06:42] Report message to a moderator
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Re: Things to add to Known Bugs. |
Fri, 18 March 2011 04:20 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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nmid wrote on Wed, 16 March 2011 12:15 | 4. Pop growth stars tapering off after getting to 25% and after 45%, starts reducing. It's not a constant growth the entire time.
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It's 33% for max popgrowth.
42% happens to have popgrowth equal to 25%, which is pretty irrelevant, but some people like it.
48% gives max resources over time if you start putting pop into freighters to fill the planet.
[Updated on: Fri, 18 March 2011 05:00] Report message to a moderator
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Re: Things to add to Known Bugs. |
Sat, 19 March 2011 20:36 |
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BlueTurbit | | Lt. Commander
RIP BlueTurbit died Oct. 20, 2011 | Messages: 835
Registered: October 2002 Location: Heart of Texas | |
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magic9mushroom wrote on Sat, 19 March 2011 04:45 |
Eagle of Fire wrote on Sat, 19 March 2011 17:03 | 42% (I thought it was 44%?) is a must for -F since -F resources are directly linked to their world cap.
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No. 42% is not special.
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42 is very special. It is the answer to life, the universe, everything... the Answer to life and the proof...
the ultimate Answer to life
[Updated on: Sat, 19 March 2011 20:51]
BlueTurbit Country/RockReport message to a moderator
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Re: Things to add to Known Bugs. |
Sat, 19 March 2011 20:49 |
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Even for a -f 25% + excess of another planet is better than 42% because at least you get *some* growth on the other planet and as resources are not affected by hab value the total resources are not affected (unless you're AR, but as always, they're special).
The only reason for 33% + 50% holds is because of factories.
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