New game: Hagakure |
Sun, 28 November 2010 06:32 |
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iojho | | Officer Cadet 4th Year | Messages: 280
Registered: October 2006 Location: EPBA | |
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This is going to be a game dedicated especially for busy players in RL.
I am looking for 6-8 players. However, no beginners allowed. Minimum experience required is at least 2 games at SAH.
I want to keep approx. 15 planets per player at start.
- small universe
- sparse (if 6/7 players) / normal (if 8 players)
- distant player positions
Winning conditions are:
- possession of 51% planets in universe
- unanimous voting of the other active players
- only 1 winner allowed
No communication between players. No diplomacy! No alliances! No trade! Everyone plays on its own!
Everyone sets others to enemy. Battle orders to attack everyone.
CA, JoaT, HE, IS, IT, SD allowed!
Other game conditions:
- slower tech advanced
- ABBS
- no PPS
- no random events
- no ultrastations
- standard cheats disclaimer (i.e. only split-fleet-dodge, chaff, mergers after gating are allowed)
Turn generation schedule:
- 2401 -2420 -> M-T-W-T-F at 3 GMT
- 2421 -> M-W-F at 3 GMT
- major holidays are free from generations
Missing turns policy:
- short holds for 1-2 turns are possible (please contact host in advance)
- in case of a longer break, please find a replacement on your own (host may try to help)
- no breaks longer than 2 turns
I would like to start as at beginning of the year 2011. I am waiting for joiners till 25 Dec.
The game will be played at SAH. The host is me (iojho). I am looking for 3rd party who would check the races and generates the universe.
BR,
iojho
[Updated on: Tue, 30 November 2010 16:11]
"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."
Karl Marx,1844Report message to a moderator
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Re: New game: Hagakure |
Tue, 30 November 2010 15:07 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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iojho wrote on Tue, 30 November 2010 13:03 | 15 planets per player is not many and to avoid randomles at the start i recommend races that can survive in any environment and that is why i limit prts to only 3
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IS, IT, and SD could be winners too, and not just the -f variants. WM, SS, and PP can be tough, from the expense of the race.
As to your 3 picks, a -f CA is the only race that can be tough to beat. However, at that density you are shooting for, probably not.
AR is the only pick that is a definate no go, IMO, followed by SS, WM and PP. The rest are easily viable.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: New game: Hagakure |
Wed, 01 December 2010 11:13 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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Centaurian wrote on Tue, 30 November 2010 23:50 |
Are not -f and slower tech advance contraindicated?
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Possibly later in the game when the costs are prohibitive, and borders stagnant. In the beginning, the early techs aren't so bad. So the goal of a -f is to blossum to the point of crushing all its neighbors expansion. That is the key to stars IMO. Stagnate your neighbors, while you keep growing = win.
I haven't tested this particular setup, but the density vs hab differences of a +f and -f race would be such that early game pop drop expansion would <probably> favor the -f by a much larger degree. While they are doing that, they are researching and building ships, creating more pop and cultivating places to grow.
Ofc, everything depends on hab draw, location of neighbors, and min cons. So...in a tighter area, the +f is probably going to do better, especially if it does not center its habs. Most -f's will be near center habs, and fairly wide. So, taking a hab scheme that would insure that you are fairly unattractive would be very wise to the +f player. Then, you could hope that if you are saddled with a -f neighbor, that there are actually 2, and they would fight it out while you grow on the "unattractive" worlds.
Stars! is the best rock, paper, scissors game ever made, which is why this sort of discusson is fun!
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: New game: Hagakure |
Wed, 01 December 2010 14:46 |
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iojho | | Officer Cadet 4th Year | Messages: 280
Registered: October 2006 Location: EPBA | |
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No ultrastations - this is to promote aggresive actions. Having STA, players would like to hide yorself behind ultras. I expect fights on DDs and CCs for a long time.
3 PRTs - initially I wanted to create a game only for HE but than decided to allow CA and Joat and now after the note of Matt we have much more races to choose.
Game for busy people - I meant by it that the schedule is rather slow taking into account that there will be 3 turns a week since 2421. Small/sparse universe is to limit number of planets to operate. (of course, winning condition of having 51% planets contradicts it, but I have a reason for that)
51% universe - the winning condition is again to promote aggressive players. Everyone who wants to win needs to fight for territory and to keep others so that they will not be faster in taking space. Also, it makes, I assume, that the game will not last forever without declaring a victor.
STA - I expect it brings a flavor to the game of fights on DDs and CCs. On the other hand, we have ABBS so the economy is going to expand as in any other game played at SAH.
These are my thoughts as to the game conditions. This is what I wanted to achieve. We will find how it works in practice hopefully.
iojho
"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."
Karl Marx,1844Report message to a moderator
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Re: New game: Hagakure |
Thu, 02 December 2010 12:52 |
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iojho | | Officer Cadet 4th Year | Messages: 280
Registered: October 2006 Location: EPBA | |
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I would like to generate 3 p.m. GMT as I usually I am at work still then sitting at comp and can hold the game in case of emergency.
Of course we can switch it to 7:00 p.m. GMT but I cannot be sure I am at comp everytime.
iojho
[Updated on: Thu, 02 December 2010 15:43]
"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."
Karl Marx,1844Report message to a moderator
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Re: New game: Hagakure |
Thu, 02 December 2010 16:04 |
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iojho | | Officer Cadet 4th Year | Messages: 280
Registered: October 2006 Location: EPBA | |
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As to ManicLurch post in terms of STA, costs of research, and expected overall game progress in comparison to Stone Age Slaughter.
As far as I remember, STA makes researches to be expensed +100%, and if it is right, having weapons picked cheap, in fact, we get weapons costed at normal level i.e. +0%, which is IMO bearable, and should not slow the game to make it completely boring.
Stone Age Slaughter required players to take weapons expensive and this changes a lot. It means that, having STA, weapons costs twice +75% which is +150% of normal cost.
And so, I expect slower tech development but not as much as in case of Stone Age Slaughter.
iojho
"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."
Karl Marx,1844Report message to a moderator
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Re: New game: Hagakure |
Fri, 03 December 2010 04:18 |
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Eagle of Fire | | Lt. Commander | Messages: 809
Registered: December 2008 Location: GMT -5 | |
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If you generate at 19:00 GMT, it translate for me to 14:00 on GMT-5.
That would be acceptable for me. But I don't want to be a pain for anybody, you included. You decide.
[Updated on: Fri, 03 December 2010 04:20]
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