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Home » Stars! 2.6/7 » The Academy » What happens if more than one packet arrive in the same turn?
What happens if more than one packet arrive in the same turn? Thu, 16 April 2009 14:45 Go to previous message
Shazardek is currently offline Shazardek

 
Civilian

Messages: 1
Registered: April 2009
If there's a planet receiving multiple packets at the same turn, how is it treated? Is each packet resolved separately, or are the packets treated as one big packet? I have to choose whether to shoot packets at my own world to get minerals there in time, and I have to shoot them over the rated speed. So I'm worried about blowing up my planet. I see three possible scenarios:

1. Each packet arrives separately, the planet's defenses are destroyed by the first, and the second does extra damage. This is a problem.

2. The packets are treated as one big packet and it does damage as if it was twice the size. This is also a problem.

3. The packets arrive separately, but the damage to the planet's defenses aren't 'resolved' until the end of the turn, leaving both packets defended against. This one is the one I'm kinda hoping for.

Any info would be appreciated!

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