FreeStars |
Sat, 15 March 2008 14:41 |
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mav1369 | | Crewman 3rd Class | Messages: 4
Registered: November 2007 Location: ici | |
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the project is stoped ?
or it continue ?
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Re: FreeStars |
Tue, 01 April 2008 23:10 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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m.a@stars wrote on Sun, 30 March 2008 07:24 |
LEit wrote on Sun, 30 March 2008 06:08 | Internal workings:
How do ships decide where to move (not shoot) during combat?
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I seem to remember there were several posts about that at rgcs. Things like trying to get into range of the most desirable target with at least one weapon, using random in case of ties and all that. Perhaps you tried these ideas and they didn't work as expected?
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I haven't seen those posts, if you could dig them up, I'd appreciate it. Also there are a lot of combinations of battle plans and odd situations that convince me it's a fairly complex, or deceptively simple.
m.a@stars wrote on Sun, 30 March 2008 07:24 |
LEit wrote on Sun, 30 March 2008 06:08 | How should chasing a fleet that splits work?
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Wellllll, it certainly doesn't work as it *should*, IMHO. I'm sure most everybody has a definite idea how they'd like it to work.
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Yes, I was hoping to make it work better. But, that's not simple. I suppose just matching current, but not considering 3rd party fleets would be an easy improvement.
- LEitReport message to a moderator
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Re: FreeStars |
Wed, 02 April 2008 06:51 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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LEit wrote on Wed, 02 April 2008 05:10 | I haven't seen those posts, if you could dig them up, I'd appreciate it. Also there are a lot of combinations of battle plans and odd situations that convince me it's a fairly complex, or deceptively simple.
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I'd vote for the second option, considering the Jeffs' penchant for such kind of thing, but perhaps it's just wishful thinking on my part.
I was able to find quite a few old posts regarding the issue, but I'm sure there must be more:
A Primer on Counterdesign
FAQ on battle speed? Which engines, thrusters etc effect it?
Battle Speed?
Battle speed vs Weapon range
I hope you got all details of those "odd cases" stored away somewhere, as they may open the doors to more insights about the whole thing.
Quote: | Yes, I was hoping to make it work better. But, that's not simple. I suppose just matching current, but not considering 3rd party fleets would be an easy improvement.
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Sounds good. Perhaps you can build it one small/easy step at a time.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Re: FreeStars |
Wed, 04 February 2009 15:00 |
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Is it possible to help with some code? Is project still alive? Is sources are available somewhere?
we will never dieReport message to a moderator
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