Unarmed ships |
Sun, 21 September 2008 10:31 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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AlexTheGreat wrote on Sun, 03 August 2008 19:09 | 2438
Alex / ccmaster
Planets 22 / 31
Stations 22/21
un.ships 53 / 719
armed ships 13/143
Heavy 0/0
Tech 49/48
Res. 9319/ 11k
Score 615/750
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Look at those unarmed ship totals. I've felt for a long time that unarmed ships are a key score to watch. A player with lots will have the ability to develop (freighters) and defend (mine layers) their empire much better, and scout the universe and keep an eye on the enemy better then some one who dosen't have as many unarmed ships. It's not a perfect predicter, but it seems to be a very important thing to look at that most people ignore. You can obviously build bad, useless, or unnecessary unarmed ships, but for the most part, people tend to not build enough of them, so it seems to me that the player who has more is better positioned to win.
- LEitReport message to a moderator
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