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Re: Heavenly Hell. |
Tue, 29 July 2008 06:17 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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player list:
1. Dogthinkers
2. bigcanuknaz
3. joseph (?)
4. Sulpholobus
5. projectstupid
6. skoomit
7. AlexTheGreat
8. Thieflord (?)
[Updated on: Sun, 03 August 2008 11:59] Report message to a moderator
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Re: Heavenly Hell. |
Thu, 31 July 2008 20:02 |
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joseph wrote on Wed, 16 July 2008 11:05 | Help and advice?
I am interested in this game
I downloaded the starshosteditor.vbs - so I could centre all habs for testbeds.
But it keeps saying "Index was outside the bounds of the array"
(except a couple of times - so I have done a single testbed).
Can anyone tell me how to get it to work reliably OR tell me how I can reuse a specific map/game (so when I do get it to work I can do many testbeds on the same map).
Cheers
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I might join either this game or Home High Ground (if Gible can produce a script for the universe).
I have the same problem as does Joseph. The StarsHostEditor.vbs is:
set obj=createobject("AtlantisSoftware.StarsHostEditor" ;)
obj.load("heaven.hst")
for each Planet in obj.planets
planet.Temperature=50
planet.Gravity=50
planet.Radiation=50
next
obj.save ("heaven1.hst")
msgbox ("heaven1 Saved")
and the Windows Script host error window says:
Script: StarsHostEditor.vbs
Line: 2
Char: 1
Error: Index was outside the bounds of the array.
Code: 80131508
Source: StarsHostEditor
The script + heaven.hst, .m1-m8, & .xy are all in the same folder.
Help!
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Re: Heavenly Hell. |
Thu, 31 July 2008 23:56 |
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skoormit wrote on Thu, 31 July 2008 22:05 | The only way I've managed to reproduce that error is by using a non-stars file as heaven.xy. Could your heaven.xy be corrupted?
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I don't even think the editor uses the .xy but, in any case, it's fine - stars loads it.
My O/S is good 'ol Win 2K but that should be OK.
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Re: Heavenly Hell. |
Fri, 01 August 2008 09:12 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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AlexTheGreat wrote on Thu, 31 July 2008 22:56 |
skoormit wrote on Thu, 31 July 2008 22:05 | The only way I've managed to reproduce that error is by using a non-stars file as heaven.xy. Could your heaven.xy be corrupted?
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I don't even think the editor uses the .xy but, in any case, it's fine - stars loads it.
My O/S is good 'ol Win 2K but that should be OK.
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If you remove the .xy from the directory (or just rename it), S.H.E will throw an error telling you it can't find the .xy. For that reason, I believe it is using the .xy.
I'm using Win XP, but as you say, that shouldn't be causing it.
Can you verify that S.H.E. works on other .hst files on your system?
Here's an idea: put the full path to the .hst in the .vbs, rather than just the file name (e.g. "c:\program files\stars\gamename.hst").
What we need's a few good taters.Report message to a moderator
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Re: Heavenly Hell. |
Fri, 01 August 2008 10:56 |
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skoormit wrote on Fri, 01 August 2008 09:12 | If you remove the .xy from the directory (or just rename it), S.H.E will throw an error telling you it can't find the .xy. For that reason, I believe it is using the .xy.
I'm using Win XP, but as you say, that shouldn't be causing it.
Can you verify that S.H.E. works on other .hst files on your system?
Here's an idea: put the full path to the .hst in the .vbs, rather than just the file name (e.g. "c:\program files\stars\gamename.hst").
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S.H.E must check for existince of a full set of files then. I'm pretty sure nothing is dome to the .xy with the possible exception of copying it with a new name (eg. heaven1.xy).
Other .hst files exhibit the same error. Adding the full path also makes no difference.
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Re: Heavenly Hell. |
Fri, 01 August 2008 11:10 |
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ThiefLord | | Crewman 1st Class | Messages: 39
Registered: April 2008 | |
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SHE it does work, but limited success rate at best on my system
Gible has had some success, but ....
I did get it to work 1x using 2.6RC4 using 3 races, but have not been able to duplicate that.
Using 2.7RC3, I can get it to work, but only with std races.
Once you use the race wizard, then it crashes.
I also found that it (used RC3 for setup) always crashes when using 1 race only.
I have tried under Vista, and no luck there too.
I was wondering if it is a security issue within Vista settings...
Using the full path does work, so you can do either way.
The file does use the XY file from what I can tell.
When it does work, it will create a new hst and a new set of M files, but NOT the XY. Since the new game is saved under a new name, copy the XY to the new name format.
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Re: Heavenly Hell. |
Fri, 01 August 2008 11:44 |
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skoormit wrote on Fri, 01 August 2008 11:11 |
AlexTheGreat wrote on Fri, 01 August 2008 09:56 |
S.H.E must check for existince of a full set of files then. I'm pretty sure nothing is dome to the .xy with the possible exception of copying it with a new name (eg. heaven1.xy).
Other .hst files exhibit the same error. Adding the full path also makes no difference.
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Are you running any kind of file compression or encryption utility?
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Not on your life. I'm an experienced IT professional so I know that simplicity is king. I despair when I see people using a dozen utilities which mostly help very little.
I use 2.6jrc4. I also use 2.6jrc3 with my SeeAll mod (allows me to penscan an entire universe) when I'm doing 3rd party setup work. The same thing happens regardless.
I think Thieflord has played around a fair bit with SHE & he says that he has problems with SHE too so maybe my problem is unsolveable.
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Re: Heavenly Hell. |
Fri, 01 August 2008 13:06 |
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ThiefLord wrote on Fri, 01 August 2008 12:10 | Think I may have something here
Question for you guys?
Did you use the race wizard and do a race name change?
Try it with the default name.
It seems to work for me now.
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Do you mean default as in "Humanoid"?
I've also just discovered that SHE v0.1 works with the same .hst that fails in SHE v0.2. I have no idea what the changes between versions are tho.
Both jrc3 & jrc4 worked with SHE v0.1
The .xy file appears not to have been changed but the .m files have.
[Updated on: Fri, 01 August 2008 13:24] Report message to a moderator
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Re: Heavenly Hell. |
Fri, 01 August 2008 19:58 |
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assuming the norm for a sec, that the two human player race are to be different, why would you save them with the same race name? doesn't that result in both races being the same when the game is created?
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