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Home » Stars! 2.6/7 » The Bar » GAME CONCEPT: Democracy + Civil War
GAME CONCEPT: Democracy + Civil War Tue, 24 June 2008 19:34 Go to previous message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
OK, this game would start off with 2 teams of allied races. Each race in the same team would have to be the same (simulating it being one race). Its member' homeworlds placed next to eachother and be on the opposite side of the map from the other team.

The teams would function as democracies: a voting system would be determined by its members before the game started and after that any and every decision, including specific orders and production (all members would examine each constituent race's orders), made for the team must be made according to those rules.

Each team would expand as usual until a date randomly generated by the host (but within a set range, perhaps b/tw 2435 and 2455 or so), upon which civil war would break out. Each team member would take over one of that team's constituent races (which race it is would be publicly decided before the start of the game) and the game would become a free-for-all. Only one winner would be allowed.

I think this would produce a very interesting diplomatic situation, with players trying to hinder the advancement of their teammates while still keeping the team strong enough to defend against an early attack from the enemy team. Players would demand "pork" for their race in exchange for votes on key issues, etc....

The only problem I can see is that this would go extremely slowly, especially if a team makes a bad voting system that can be deadlocked.

Thoughts?


[Updated on: Tue, 24 June 2008 19:38]

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