is it so hard to get a turn to go on hold for an extra 12 hrs? |
Sun, 22 June 2008 16:40 |
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knightpraetor | | Chief Warrant Officer 1 | Messages: 154
Registered: October 2006 | |
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I'm just a little annoyed that even after asking in advance that i couldn't get an extra half day in tempest 5 so instead have to take losses and lose planets while i am away.
Anyways, I'm resigning from hidden friends. I don't feel like there is sufficient payback for the effort i put into this game. When other players were quitting because they were losing, I stayed in and continued playing even knowing the situation was hopeless, including picking up the extra 30min a turn or so of doing my ally's turn as well. Is it so much to ask that they put a game on hold so that i can actually compete in the games in which i still have a fighting chance?
anyways, consider this my concession of hidden friends. Congrats to the Eye on their victory (or at least probable victory).
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Re: is it so hard to get a turn to go on hold for an extra 12 hrs? |
Sun, 22 June 2008 18:33 |
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I'm thinking that the host didn't get your request in time. In my experience the vast majority of hosts would grant the delay & if they didn't they'd tell you so & why.
When hosting I have caught such a request just in time a couple of times. Hosts aren't necessarily at their computer every day especially if they've had to travel somewhere.
If you think you might need a little extra time then try to ask for it as early as possible.
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Re: Topic moved (Re: is it so hard to get a turn to go on hold for an extra 12 hrs?) |
Mon, 23 June 2008 20:21 |
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I for one would like to thank you for continuing your game when you apparantly believe that your situation is not good.
One of my pet peeves is people who drop as soon as things start looking difficult.
IIRC your game disallows diplomacy which is a pity since it takes away the possibility of ganging up against a dominant leader or throwing in with another player/alliance where you could play as a king maker.
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