popdrop IS |
Thu, 05 June 2008 21:10 |
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knightpraetor | | Chief Warrant Officer 1 | Messages: 154
Registered: October 2006 | |
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I noticed that when giving actual popdrop waypoint orders there is a limit on how many kT of pop can be dropped. I believe each 1 there is equivalent to 1kT? so it's not that much...maybe 400,000 pop that can be dropped per fleet that way.
But what if you manually do it; can you then drop as much as you like..or do i have to split fleets up to popdrop.
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Re: popdrop IS |
Fri, 06 June 2008 18:41 |
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knightpraetor | | Chief Warrant Officer 1 | Messages: 154
Registered: October 2006 | |
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meh, wish i could trust you to just tell me:P you're an experienced enough player to know, right?
any ideas how to test this quickly? The battle test simulator doesn't have nearly enough pop starting...am i going to have to gen a bunch of turns.
edit: i tested it and it appears that defenses don't really kill 75%; instead they multiply ground pop efficiency by 4x.
Also, it appears single fleets can drop as much as they like.
[Updated on: Fri, 06 June 2008 20:21] Report message to a moderator
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Re: popdrop IS |
Sun, 08 June 2008 10:24 |
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knightpraetor wrote on Fri, 06 June 2008 18:41 | any ideas how to test this quickly? The battle test simulator doesn't have nearly enough pop starting...am i going to have to gen a bunch of turns.
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Yes you will need to gen a bunch of turns. Use an IS race (7 or 8 in the standard sim) & build 100 Super Freighters (2 year's production), load 900k pop to super freighters. Use the following dos/command line to generate 100 turns:
stars.exe -g100 battle.hst
Hey presto, you have 29 million pop. Queue another 900 super freighters & generate another 20 turns, combine all freighters into one fleet, generate another 100 turns.
now you hav 380 million+ including the 80 million or so on the planet.
The whole thing should take about 10 minutes.
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Re: popdrop IS |
Tue, 10 June 2008 08:53 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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knightpraetor wrote on Fri, 06 June 2008 11:54 | oh man are you serious? so if i dropped some ridiculously large # of colonists; say 12 billion, i wouldn't lose 75% of them to the armed defenses?
Here I was planning to calculate everything out for next round...but there's nothing like less math to make me happier:)
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It will hurt as a WP0.
You could try splitting your fleet so you have multiple fleets and one of them drops, say, all pop while the other continues to make babies ...
Quote: | I'm curious though, in stars, if you are behind, are you better off striking the more powerful players or absorbing the smaller ones for space?
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I'm thinking that YOU want to absorb the smaller players while EVERYONE ELSE strikes the more powerful players ... once you learn how to arrange for this to take place, please let me know.
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Re: popdrop IS |
Wed, 11 June 2008 21:50 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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If you drop at w0, you'll be there for enviornmental damage and overcrowding or growth. If you're dropping 12 billion pop, you'll take about 12% damage of the excess or about 1.4 billion pop (which in this exaggerated example is more then the losses for taking the planet).
- LEitReport message to a moderator
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