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Re: Nubian Design |
Thu, 24 May 2007 13:54 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to next message](theme/Stars/images/down.png) |
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mlaub wrote on Mon, 09 August 2004 11:53 |
Otherwise, you could play with retreat orders. If they are fast enough, they will retreat 2 spaces and hit enemy beamers the first round, instead of the chaff. Works well with the Omegas, too.
Good luck
-Matt
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By "retreat" orders, you mean "Minimize Damage to Self"? There is no "retreat" order, unless I'm deeply mistaken. "Withdraw" orders causes armed ships to not fire, which is rather distressing.
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Re: Nubian Design |
Thu, 24 May 2007 14:08 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to next message](theme/Stars/images/down.png) |
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mlaub | ![](images/lt.gif) | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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gwellman wrote on Thu, 24 May 2007 12:54 |
mlaub wrote on Mon, 09 August 2004 11:53 |
Otherwise, you could play with retreat orders. If they are fast enough, they will retreat 2 spaces and hit enemy beamers the first round, instead of the chaff. Works well with the Omegas, too.
Good luck
-Matt
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By "retreat" orders, you mean "Minimize Damage to Self"? There is no "retreat" order, unless I'm deeply mistaken.
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Yes and no. My bad. Disengage = retreat. Disengage is a valid "tactic" order. This is different then using "none/Disengage" for your primary target.
Quote: | "Withdraw" orders causes armed ships to not fire, which is rather distressing.
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No, ships using disengage as a "tactic" will fire at enemy ships if so ordered. Test before using, the battle engine reacts strangely in some circumstances.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Nubian Design |
Thu, 24 May 2007 14:09 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to next message](theme/Stars/images/down.png) |
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m.a@stars | ![](images/commander.gif) | Commander | Messages: 2768
Registered: October 2004 Location: Third star to the left | |
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gwellman wrote on Thu, 24 May 2007 19:54 |
mlaub wrote on Mon, 09 August 2004 11:53 |
Otherwise, you could play with retreat orders. If they are fast enough, they will retreat 2 spaces and hit enemy beamers the first round, instead of the chaff. Works well with the Omegas, too.
Good luck
-Matt
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By "retreat" orders, you mean "Minimize Damage to Self"? There is no "retreat" order, unless I'm deeply mistaken. "Withdraw" orders causes armed ships to not fire, which is rather distressing.
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Try again: "any/any/disengage" should have your ships hugging the far wall and the enemy's chasing. Not useful against Starbases, but often your fragile missile boats get to flee before the enemies that are going to kill them can actually harm them, and *after* having shot twice or three times said pursuers.
It is not the same as the canned "chicken" battleorders, mind. You must edit this nastie into your toolbox by yourself. And of course testbed it for every ship design you intend to make use of it.
So many Stars, so few Missiles!
In space no one can hear you scheme! ![Deal](images/smiley_icons/deal2.gif) Report message to a moderator
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Re: Nubian Design |
Thu, 24 May 2007 17:11 ![Go to previous message Go to previous message](theme/Stars/images/up.png) |
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Ok, I haven't yet tested it (but I will). I just don't understand why the standard "Chicken" (Any/None/Disengage) would fail to fire but (Any/Any/Disengage) would fire. I mean one "any" should be as good as two "any"'s ![Confused](images/smiley_icons/icon_confused.gif)
I *think* I once tried (Armed Ships/Any/Disengage) and it didn't fire.
[Updated on: Thu, 24 May 2007 17:12] Report message to a moderator
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