Re: Big Fish |
Sun, 18 March 2007 08:51 |
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I have accepted Craebild's offer to host the game. Please have your race designs ready to send him by Friday the 23rd. We'll take up to 8 players, so you can join us Whitewolf. If anyone else wants to join, make a race and send it to Craebild, we're not going to take more than 8 players, but most likely a few people will miss the deadline, and if they do you're in.
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Re: Big Fish |
Mon, 19 March 2007 09:07 |
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The player will reveal himself when the game starts. I do not know his reasons, I am assuming either an old friend or foe of yours, but that is just a guess on my part.
Conrad
happybeachboy@yahoo.com
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Re: Big Fish |
Sun, 25 March 2007 10:36 |
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Craebild, a game forum would be a nice place for us newbies to ask questions, where everyone can see the replies.
Give the player with the corrupt files a chance to resend to you. If the 8th player submits by then, let him in, if not please start with 7 plyers.
Thanks,
Conrad
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Re: Big Fish |
Sun, 25 March 2007 17:22 |
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craebild | | Lieutenant | Messages: 568
Registered: December 2003 Location: Copenhagen, Denmark | |
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I have compiled a summary of the rules for this game, with a few comments of my own.
The players are two experienced players, each playing a CA race with centered hab (the "Big Fish"), and 6 beginners playing races that are not CA (the "Minnows"). The big fish will be close together in the center, while the minnows will be evenly distributed around them.
The big fish cannot ally or cooperate with each other, but can make any arrangements they wish with the minnows.
The minnows can freely make any arrangements the wish with each other and with the big fish.
The universe definition is:
Small packed galaxy.
Accelerated start.
No public scores until turn 60. This is done by setting the in-game winning condition to highest score after 60 years - While that will make the game declare a winner in 2460, that player has not won the game unless the winning conditions below have been met.
Winning conditions:
Big fish: Exceed next players score by 50% after 60 turns
Minnow: Get into 1st place score after 60 turns.
Turn generation will be M/T/W/T/F, with a drop to M/W/F when necessary (I know, Traveller said this will happen in 2425, but I do not think that will be necessary that soon).
One thing Traveller did not mention: Standard Cheats Disclaimer should be assumed to be in effect.
Special effect from moving homeworlds: When you give orders to your ships in 2400, they will show incorrect information on travel time and fuel expenditure. This is because the travel time and fuel expenditure is calculated from the coordinates your homworld was moved from, rather than the current position of your homeworld, and the actual travel time and fuel expenditure will be calculated from the current position of your homeworld when your ships travel.
Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild
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Re: Big Fish |
Mon, 26 March 2007 21:30 |
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Oh, just an addition to that rules summary... The two big fish were obliged to have TT as well as CA.
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Re: Big Fish |
Sun, 15 April 2007 17:54 |
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Three weeks now... Kinda wondering what we are waiting on. My gut feel is to withdraw a this point, but I'll wait until I hear what is going on - long delays without any explanation (even before the game) don't bode well for game continuity.
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Re: Big Fish |
Sun, 15 April 2007 19:23 |
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I emailed craebild week ago to ask him what the status of the game is, and have not had a response so far. I know he's had all 8 race files for a while now. I hope he's ok, and that no real life drama has befallen him.
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Re: Big Fish |
Mon, 16 April 2007 12:08 |
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craebild | | Lieutenant | Messages: 568
Registered: December 2003 Location: Copenhagen, Denmark | |
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I am sorry I have not responded before now, but I have been rather busy. Some RL matters got in the way, including some unexpected ones.
I should have the game up as soon as possible, but it is a time consuming task to set up a game where the homeworlds have to be moved to reasonably specific locations, as there are no tools that will move a homeworld in the east-west direction (except by tiny amounts), they can only move a homeworld in the north-south direction. This is because the information on the planets in Stars! is stored in a numbered array according to position from west to east, so if you try to alter the order of the planets, then things get messed up
The fact that homeworlds (or other worlds for that matter) cannot be moved in the east-west direction obviously means that it is necessary to generate a new game, check the east-west positions against the desired pattern, and then repeat until the desired pattern is matched. In one of the Wheel of Life games I hosted, it took a total work time of 18 hours (that was of course not in one stretch, that was over a period of 4 days).
Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild
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Re: Big Fish |
Mon, 30 April 2007 10:55 |
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Sorry to hear that Dog, I hope you have a nice trip.
You can close this thread guys.
I'll host my own beginers game soon since there seems to be a lot of interest but no games starting.
Conrad
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