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Re: Babylon 5 revisited |
Sat, 06 January 2007 08:12 |
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Steve | | Officer Cadet 1st Year | Messages: 217
Registered: November 2002 Location: 40 deg N, 90 deg W | |
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Drakhyulla wrote on Fri, 05 January 2007 18:08 |
Steve wrote on Fri, 05 January 2007 14:43 |
Drakhyulla wrote on Fri, 05 January 2007 08:27 |
Steve wrote on Thu, 21 December 2006 18:38 |
First Phase: (2400-2430):
* Minor races are inactive. All resources go to Alchemy.
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Will you be removing lesser race pop all through this time or just at the end of this phase?
Drakhyulla.
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An the end of phase 1 the minor players will have the same pop as if they had an ABBS start - with 1 turns extra growth.
WIll have freighters orbiting. At turn 2430, the host (me) will space all excess colonists. You will start in 2431.
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So if I read this correctly, pop will be allowed to grow on planet until 2430 when you will upload it all and then space it.
This is an important detail for some race designs, so I want to make sure I get it right.
Drakhyulla.
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That is my plan now.
If someone has a race that grows so slow that it doesn't get to ABBS start in 30 years, I don't know what I'll do.
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Re: Babylon 5 revisited |
Sat, 06 January 2007 21:06 |
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AlexTheGreat wrote on Mon, 01 January 2007 00:53 | I'll take the Llort.
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Is that OK?
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Spoomun Complat |
Sun, 07 January 2007 08:20 |
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I have seen only 6 or 7 episodes of Babylon 5 and rather disliked it. A weird mixup of everything and nothing and I got the feeling that, whenever the authors lost patience and discipline, they just spiced an episode heavily with some esoteric stuff... excluding the understanding of us mere viewers but forcing us to... believe.
But this game setup looks like fun and if you don't mind finding a Babylon-heretic in your game, I would like to take part.
After the Centauri are already taken and looking for another name, I needed to do some research and came up with the ideal group:
SPOOMUN COMPLAT
"Spoomun Complat is an ancient alien sect that worships spoo as a superior lifeform. Spoomun members believe that spoo have a deep understanding of the Universe. Their lack of motion is proof that they are philosophers of the highest order. They believe that meditating within a spoo herd will allow one to ascend to a higher spiritual plane. Of course, this is generally accomplished by most members through suicide. Although member attrition is high, there are many new applicants. The accepted leader, the Spoomuni Fedil, resides on a large ranch on Ganis IV dedicated to preserving spoo and the contemplation of their mysteries."
The SPOO has spoken to me...
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Re: Spoomun Complat |
Sun, 07 January 2007 08:45 |
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Steve | | Officer Cadet 1st Year | Messages: 217
Registered: November 2002 Location: 40 deg N, 90 deg W | |
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Altruist wrote on Sun, 07 January 2007 07:20 | I have seen only 6 or 7 episodes of Babylon 5 and rather disliked it. A weird mixup of everything and nothing and I got the feeling that, whenever the authors lost patience and discipline, they just spiced an episode heavily with some esoteric stuff... excluding the understanding of us mere viewers but forcing us to... believe.
But this game setup looks like fun and if you don't mind finding a Babylon-heretic in your game, I would like to take part.
After the Centauri are already taken and looking for another name, I needed to do some research and came up with the ideal group:
SPOOMUN COMPLAT
"Spoomun Complat is an ancient alien sect that worships spoo as a superior lifeform. Spoomun members believe that spoo have a deep understanding of the Universe. Their lack of motion is proof that they are philosophers of the highest order. They believe that meditating within a spoo herd will allow one to ascend to a higher spiritual plane. Of course, this is generally accomplished by most members through suicide. Although member attrition is high, there are many new applicants. The accepted leader, the Spoomuni Fedil, resides on a large ranch on Ganis IV dedicated to preserving spoo and the contemplation of their mysteries."
The SPOO has spoken to me...
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Fine by me!
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Re: many questions |
Mon, 08 January 2007 16:01 |
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Uups, somehow a multitude of questions came up after thinking about the game setting...
Steve wrote on Fri, 22 December 2006 00:38 |
The Host Race:
* The Gate Network
- builds gates for all races requesting gates
- this will be done on a first come first served basis
- the requesting race will have to supply minerals totalling the cost of the gate constructed in terms of minerals and resources to a suitable planet.
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1) The minerals needed to build a gate will be posted, I guess?
2) What type of hull will be used? Undefended forts?
3) Can a player also pay for hull and weaponry?
4) Is the host race defending its gates with orbiting ships?
5) What's exactly meant by first come first served basis ? A limited number of total gates?
Quote: | - gates will be any/300 and any race will be given information of connecting gates within range of a gate where they are present.
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6) What's considered the range? 300ly or the max overgating distance of 1500ly?
7) Eh, and one ignorant question: ITs don't loose ships due to overgating. Do non-ITs loose ships when massovergating when using IT-gates? (Heck, I played too often IT that I simply forgot how it is being not an IT...)
Quote: | Second Phase (2431-2460):
"The Coming of the Shadows"
* Diplomacy
- at the end of this phase alliances will be revealed.
- There will be three sets of alliances, The Shadow Servants (max 3 lesser races+Shadows), The Bringers of Light (max 3 lesser races+Vorlon), The Interstellar Alliance (the remainder of the lesser races). Number of races in Shadow/Vorlon alliances assumes full game.
Third Phase (2461+):
"Point of No Return"
* Alliances are now published, any hidden alliances are now displayed.
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8) If the lesser races are a bit unorganized or the Shadow/Vorlon aligned lesser races are up to some mischief, there could be easily more than one alliance consisting only of lesser races, adding up to more than a total of 3 alliances. Like 2 rivaling Interstellar Alliances if for example Narn and Centauri can't get along with each other *grin. That's ok?
9) After revealing the alliances... are they set in stone or is it possible to change your alliance?
10) Besides the given restrictions for the lesser races' PRTs, there are no other restrictions? CA? JOAT?
11) Any thoughts on the turn schedule after 2461?
12) Any estimation so far when the game will start?
[Updated on: Mon, 08 January 2007 16:05] Report message to a moderator
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Re: many questions |
Tue, 09 January 2007 09:19 |
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Steve | | Officer Cadet 1st Year | Messages: 217
Registered: November 2002 Location: 40 deg N, 90 deg W | |
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1) The minerals needed to build a gate will be posted, I guess?
Yes, they will be posted and remain for the durarion.
2) What type of hull will be used? Undefended forts?
Forts will be built at all but the Gate HW
3) Can a player also pay for hull and weaponry?
I have not considered this. Perhaps armor, shileds and jammers?
4) Is the host race defending its gates with orbiting ships?
No - with the possible exception of the HW.
5) What's exactly meant by first come first served basis ? A limited number of total gates?
Nothing is meant unless the host race runs out of colonists to dispatch and some gates may take longer to provision than others.
6) What's considered the range? 300ly or the max overgating distance of 1500ly?
The gates will be any/300 and any overgating is possible.
7) Eh, and one ignorant question: ITs don't loose ships due to overgating. Do non-ITs loose ships when massovergating when using IT-gates? (Heck, I played too often IT that I simply forgot how it is being not an IT...)
IT is banned so you may have to use Stars Calc.
If the lesser races are a bit unorganized or the Shadow/Vorlon aligned lesser races are up to some mischief, there could be easily more than one alliance consisting only of lesser races, adding up to more than a total of 3 alliances. Like 2 rivaling Interstellar Alliances if for example Narn and Centauri can't get along with each other *grin. That's ok?
It is likely that the Interstellar Alliance will need all the members they can get, but anything is possible. It could also be that the Vorlons and/or Shadows may not be able to recruit sufficient allies.
9) After revealing the alliances... are they set in stone or is it possible to change your alliance?
Set in stone.
10) Besides the given restrictions for the lesser races' PRTs, there are no other restrictions? CA? JOAT?
Nope.
11) Any thoughts on the turn schedule after 2461?
Pretty much whatever the majority of players wants. Will break for holidays.
12) Any estimation so far when the game will start?
Once we find a Vorlon, I'll ask for races.
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Re: many questions |
Tue, 09 January 2007 11:59 |
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Thanks.
Only questions 6) and 7) were slightly misunderstood, not bad out of 12.
Quote: | gates will be any/300 and any race will be given information of connecting gates within range of a gate where they are present.
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You mention that only those players IN RANGE of the gate will be notified. I just want to know wether you define range as 300ly or the max overgating distance of 1500ly (wich means pretty much everybody will be notified).
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Re: Babylon 5 revisited |
Tue, 09 January 2007 20:15 |
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Shadow Whist | | Chief Warrant Officer 2 | Messages: 167
Registered: August 2003 Location: Vancouver, WA | |
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I think the original game had the period of time where the ancient races were only able to submit their turns every few years. I think that would be a good idea. For the younger races to have only 30 years to grow before the open conflict occurs seems a little short.
Perhaps we could have 4 phases. The normal phase 1. A phase 2 inactive period for the ancients so that the young races can develop without interferance. Then go to a phase 3 where the ancients are active. And end with a phase 4 where everything goes.
what do you think, is that an option?
[Updated on: Tue, 09 January 2007 20:16] Report message to a moderator
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