terraformimg packets? |
Wed, 24 December 2003 07:22 |
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bigdave | | Crewman 1st Class | Messages: 22
Registered: December 2003 Location: London | |
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Exactly how do terraforming packets work? Cannot find details for this anywhere?
OH and happy christmas
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Re: terraformimg packets? |
Wed, 24 December 2003 09:13 |
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mazda | | Lieutenant | Messages: 655
Registered: April 2003 Location: Reading, UK | |
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I believe the figures are :-
For each uncaught 100kT of mineral there is 50% chance of performing 1 click of normal terraforming on the target planet (i.e. the same terra with the same limits as if you were sat on the planet spending resources).
So a large packet of 2000kT on an unoccupied planet should expect to terrafrom it 10 clicks, which is a lot.
Secondly, the same packet can also perform "permanent terraforming" by altering the underlying planet variables.
There is a 50% chance of performing 1 click of permanent terraforming per 1000kT of uncaught material.
This ability is only available to PP and CA and for CAs it is random, whereas PP's can choose what planet to permanently alter.
Note these figures are for uncaught amounts, so work best on planets with no defences and especially no flingers.
The direction of terraforming in all cases is towards the optimum for the flinging race.
Whether the target is yours, friends, enemies or empty makes no difference.
For an immunity I believe the terraforming is towards the closest edge.
Can somebody clarify what effect part amounts have.
i.e. does 101kT count as 2 chances for terra, or does 199kT only count as 1 chance ?
M
I am the God of hell fire, and I bring you
... Brian PithersReport message to a moderator
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Re: terraformimg packets? |
Thu, 25 December 2003 23:22 |
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Sotek | | Chief Warrant Officer 2 | Messages: 167
Registered: November 2002 | |
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As a -f PP, keep in mind you still want relatively strong mineral settings.
10/3/15 or so should suffice, however.
And DO NOT forget you still need a warfleet.
Bombers are also important; packets are NOT cost-effective to kill a world on their own.
Of course, you can have bombers of nothing but LBU in order to reduce defenses+facts+mines before smacking with a packet to kill people. Especially as a -f who doesn't want the factories that much...
Keep in mind the minerals that affect each terra for your habs; Grav-immune will be wise, and you want rad and temp both shifted at least a bit, as a -f, since you'll have germ and bora to terra with.
Also, do *not* underestimate the power of using packet scanning.
It's entirely based on the speed of the packet, and not the size.
So if you fling a minimal-size packet at the max warp, you can get some very nice scanning for quite a ways, and it'll be sustained faster than your scouts can go.
But don't neglect your scouts, either.
As for LRTs, NAS is one you may or may not want. If it doesn't cost, or at least not much, you should probably take it; NAS gives marginal penalties, and marginal points, for a PP. But the benifits can pay off so much.
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Re: terraformimg packets? |
Sat, 14 October 2006 20:33 |
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knightpraetor | | Chief Warrant Officer 1 | Messages: 154
Registered: October 2006 | |
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lots of terms i don't get. what is a -f PP.factoryless ok..looked that up
Also, NAS only affects planetary scanners? so packets still have penetrating ones? i'm guessing yes on this one
[Updated on: Sun, 15 October 2006 02:17] Report message to a moderator
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Re: terraformimg packets? |
Mon, 16 October 2006 11:12 |
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PricklyPea | | Lieutenant | Messages: 534
Registered: February 2005 | |
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When the bidding game is over, I'll release my turn files. My race was a OWW PP designed to rely on packet terraforming capability.
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