Home » Stars! 2.6/7 » New Game Announcements » New game: bidding for PRTs
New game: bidding for PRTs |
Wed, 10 May 2006 03:32 |
|
yyyi | | Crewman 2nd Class | Messages: 11
Registered: March 2005 | |
|
Hi all!
I want to propose a new game concept, inspired by numerous discussions about relative race strengths and by the "Bidding for techs" game.
The game idea is the following:
- each player will play a different PRT race. He will chose his PRT by bidding - in a similar way as described in the "bidding for techs" post. Bidding procedure is subject for discussion.
- players bid for advance points left, which can be allocated on anything.
- the races will be designed by players after the bidding with no limitations on LRTs.
- about 10 players needed (intermediate/advanced are preferred, but also novice are welcome if there is enough room). If there are more players, some of them will play the same PRT; if fewer, some PRTs will be out.
- game parameters will be fixed prior to bidding. I propose the following:
Medium/Dense Universe, farther player positions, Acc BBS, no other boxes checked.
- no cooperation between players. No tech/ship trading, no alliances. All races should be set to enemy at the beginning.
- standard cheating rules.
I could try to host this game, but as I also want to play, it will be not fare to other players. We'll need anyhow at least one third party to check the races and to set up the game in such a way that the players don't know about each other's PRTs.
Your suggestions and comments are welcome.
Regards,
Zorg.
Report message to a moderator
|
|
| |
Re: New game: bidding for PRTs |
Thu, 11 May 2006 10:58 |
|
LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
|
I'd guess it would work like this:
Round 1, everyone submits bids of PRT and RW points left over.
Highest # of RW points left gets that PRT, and has to leave at least 1 point more then the #2 bid (for any PRT).
So if bids are:
CA 240
IT 180
IS 90
WM 30
CA 200
JOAT 198
Then the first bidder gets to play CA, and has to leave at least 201 RW points unspent and can check any selection on the "Spend up to 50 leftover advantage points on:".
Bidding round two, no one can bid for CA, and the first bidder obviously doesn't participate.
Last round, there will only be one bidder who can select from any of the untaken PRTs and doesn't have to leave any points left over (but can if they want).
I'm not sure how to resovle ties, one method might be to email the bidders who have a tie and ask if they want to change their bids, although by making the cost of winning be one more then the 2nd place bid people should bid as high as they're comfortable with, so changing a bid because of a tie should be unlikely.
[Updated on: Thu, 11 May 2006 11:03]
- LEitReport message to a moderator
|
|
| |
Re: New game: bidding for PRTs |
Thu, 11 May 2006 19:00 |
|
|
It'll be interesting to see how closely the results match to the 'standard' (lol) handicaps from the newsgroup etc.
Report message to a moderator
|
|
| |
Re: New game: bidding for PRTs |
Fri, 12 May 2006 04:34 |
|
yyyi | | Crewman 2nd Class | Messages: 11
Registered: March 2005 | |
|
The bidding procedure described by LEit is close to what I had in mind, but I'd propose to simplify it a bit. Each player submits his bids for all PRTs at the same time, e.g.
HE 20
SS 10
WM 50
CA 200
IS 100
SD 60
PP 0
IT 90
AR 0
JoAT 150
it means that he would agree to play any PRT with that many advantage points left. The player which bids the highest # of points for one of the PRTs gets that PRT with that # of points. This player with all his bids as well as all bids of other players for this PRT are taken out from further calculations. Then, among remaining players again highest # of points is determined and the prodecure is repeated until all PRTs are distributed. In case of ties the player who has his next (still remaining in calculations) bid higher gets preferrence. If all remaining bids are also equal, the player with larger sum of all bids has advantage. If all is equal, the PRTs are distributed randomly.
There is no need to specify on what the points will be spent, the player is free to chose it during the design of his race.
Once more: there is no any limitations on LRTs.
In such a way, the bidding can be done in one round. However, I propose to make at least two rounds, so that players who are not happy with their PRTs/points can try improve their positions. I propose to make the second round (and all others if needed) excactly the same way as first, i.e. the players are free to decrease their bids, not only to increase. The result of the previous round will be just used by the players for reference and will not influence the bidding procedure of the current round.
In case if we have number of players smaller than 10, each player will also vote for races which he wants to be out of the game, e.g. by giving negative number of points for these races.
Here is an example for 3 players
player 1
HE -1
SS -1
WM -1
CA 200
IS 100
SD -1
PP -1
IT -1
AR 0
JoAT -1
player 2
HE -1
SS -1
WM -1
CA 220
IS 90
SD -1
PP -1
IT -1
AR 0
JoAT -1
player 3
HE -1
SS 1
WM -1
CA 200
IS 100
SD -1
PP -1
IT -1
AR -1
JoAT -1
The highest bid is 220: player 2 for CA, so he gets CA with 220 points, his bids and all bids for CA are out:
player 1
SS -1
IS 100
AR 0
player 3
SS 1
IS 100
AR -1
Next highest bid is 100 - both players, but player 3 has higher next bid (1 for SS), so player 3 gets IS with 100 points, player 1 gets AR with 0 points.
Regards,
Zorg.
Report message to a moderator
|
|
| | |
Re: New game: bidding for PRTs |
Fri, 12 May 2006 19:40 |
|
|
One potential problem...supposing one player bids only for a single race? or bids for more but they're won by other players first?
Report message to a moderator
|
|
| | |
Re: New game: bidding for PRTs |
Sun, 14 May 2006 00:16 |
|
|
I was actually thinking of proposing similar game. My idea of bidding is completely different. Everyone puts in an initial bid for all races. The races are all bid in order based on the highest initial bids. The best way to show how this works is by a simplified example using 5 races and 5 players. The Players are taken as A, B, C, D, E and the races are CA, JOAT, IT, WM, & IS.
A Selects CA 200, JOAT 180, IT 90, WM 40, IS -1
B Selects CA 120, JOAT 110, IT 50, WM 20, IS 25
C Selects CA 90, JOAT 60, IT 30, WM 14, IS 10
D Selects CA 180, JOAT 100, IT 50, WM 30, IS -1
E Selects CA 20, JOAT 20, IT 10, WM 0, IS -1
Because the highest bid of the races is for CA. CA is bid on first and because Player A is highest bidder. Player A is selected as initial bidder on CA. All players without races except the initial bidder get to submit one bid. They have to exceed the initial bid or not bid at all. If noone submits a bid the initial bidder has to accept the race for the amount of his initial bid. If the initial bidders bid is exceeded, the highest player gets the bid unless the initial bidder is willing to bid 1 higher than that bid. Only the initial bidder gets a final chance to exceed the bid and this is because he took the risk of placing an initial bid. Otherwise there would be little incentive to place realistic initial bids.
Say in the bidding player D bids 220 for CA. Player A (the initial bidder) can then choose to take it for 221. Say he chooses to pass. Now bidding begins on the second highest race based on the remaining players. JOAT is the second race to be bid on and A again becomes the highest bidder at 180. Say noone is willing to bid again so player A gets JOAT for 180. The next highest race becomes IT because the highest initial bid of the remaining players (B,C & E) is 50 to player B.
This gives a bidding sequence from the most popular to the weakest and lets the remaining players bid in order of their preference their favorite race.
The Universe is usually not fair.
That would be too easy.Report message to a moderator
|
|
| |
Re: New game: bidding for PRTs |
Sun, 14 May 2006 15:19 |
|
|
Count me in. I will play. I probably will probably host my own at some later point.
The Universe is usually not fair.
That would be too easy.Report message to a moderator
|
|
| |
Re: New game: bidding for PRTs |
Sun, 14 May 2006 20:49 |
|
vmanuel | | Chief Warrant Officer 3 | Messages: 187
Registered: October 2004 Location: Dallas, TX USA | |
|
If I read Zorg's settings correctly, the maximum # of players is 10, equalling the number of PRT's. If fewer than 10 sign up, we're a heck of a lot more likely to get our desired PRT's.
Most communication will be before the game, as we bid on PRT's and set up the game. After watching the bidding on the 'Bid for Techs' game, I might recommend just the 3 rounds, Zorg.
Looks like we have 4 so far: Denny, Me, Miklem, Leit(?)
anyone else?
V.
Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.bizReport message to a moderator
|
|
|
Re: New game: bidding for PRTs |
Mon, 15 May 2006 19:57 |
|
|
There are five if you count the original poster, yyyi(?). He said he wanted to play in this and get an independent host. Also, players may have written yyyi directly in a private message and not posted. I don't see a regular email address for yyyi. Some players like to just Email the host directly.
The Universe is usually not fair.
That would be too easy.Report message to a moderator
|
|
| | | |
Re: New game: bidding for PRTs |
Tue, 16 May 2006 11:09 |
|
|
I suggest we wait until we get at least 7 or 8 players. I think we need enough players for a bidding game to be interesting no matter which bidding scheme we choose.
Yes, my scheme does require more time. Unless we can set up a blitz bidding session, I see it as taking one day for each race bid on. To do that we have to compress the system a bit by having each Initial Bidder submit his maximum bid during each of the bidding periods. The Initial Bidder gets the race for one more than the highest bid provided that bid is under his maximum.
So if we have 8 players the process will take 7 days to bid on seven races and the eigth player gets his choice. I don't think that is too long.
For ties we could use the following tie breaking system for initial bids:
First Tie Breaker - Total points bid during initial bid.
Second Tie Breaker (if first tie breaker doesn't decide) - Number of points bid more for given race than second highest race bid on by that bidder. (Race Preference Tie Breaker)
Third Tie Breaker - Random number generated by independent host.
We could use a similar system to break ties during the bidding.
The Universe is usually not fair.
That would be too easy.Report message to a moderator
|
|
| |
Re: New game: bidding for PRTs |
Wed, 17 May 2006 04:33 |
|
|
LOL, you've managed to independently come up pretty closely to the bidding system I used for "bidding for techs" (the game referenced in the original post.) You might like to check the description of the bidding system in the first post of the game announcement for that game, and just steal it as-is if you like it. It's a bit 'clausey' but it deals with a couple of issues you guys haven't talked about yet.
We ended up doing three rounds of bidding. Two would probably have been enough.
BTW, one thing I learned from watching the bidding in BFT, is that it's important to place strong bids in most, if not all, the choices. The reason for this is that if you pick a couple of favourites, someone is likely to get a bargain... In Bidding for Techs not many people went for construction (arguably one of the strongest choices) so it went at tech 18 (enough for dreadnoughts and death stars...)
Report message to a moderator
|
|
| |
Pages (3): [1 ] |
|
Goto Forum:
Current Time: Mon Jun 10 07:22:19 EDT 2024
|