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Home » Stars! 2.6/7 » The Academy » Colonizing and dropping in the same turn (from "Armistice One" forum)
Colonizing and dropping in the same turn (from "Armistice One" forum) Tue, 09 August 2005 04:42 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Storm wrote on Tue, 09 August 2005 08:49

Crappicus wrote on Mon, 08 August 2005 20:29

As I have already said, the ship was going to drop pop after the planet had been colonized. Turn order indicates that colonizing takes precedence over transport orders. It is for this reason that a colony ship was going to colonize it this turn, and a few moments later, the freighter right behind it was going to drop more people to flesh out the colony. Finding people from orbit, the colony ship did nothing, but the transport still beamed everyone down, resulting in a four-year penalty because the Farseers colonized deep within my space without first asking permission.

My testbeds say otherwise....

What were the exact conditions you were using?

As far as I know, the Colonisation order is executed after any pop-drop orders... so, primarily, you will get a message telling you that you can't drop colonists on an uninhabited planet without a colonisation module...

I'm intrigued, because I'd love to be able to achieve a colonise and a popdrop order in a single turn...

If colonizing and dropping both are WP1 orders (ships not in orbit but arriving next year) than the transports will find an uncolonized planet and won't drop.

However if the colonizer is already in orbit and the transports will arrive the next turn, than the colonization is WP0 and the drop WP1, IOW in this case the transports will find a colonized planet.

mch

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