IT alliance benefits |
Wed, 17 December 2003 13:20 |
|
boneandrew | | Crewman 1st Class | Messages: 35
Registered: June 2003 Location: Detroit | |
|
The benefits of being able to gate massive fleets around is obvious. Here are some thoughts on some of the things an IT can do:
Gating ships into allies territory for battles. Even though missile ships will take some damage, this will be much less than if a non-IT were gating. Really makes for good defense for the whole alliance.
Transporting allies' minerals. The ally loads minerals onto the IT freighters and the IT gates them around using the allies' gates. A bit of MM and planning required here, but very useful.
Scouting on enemy planets to share via the 100/any gate scanning.
The AMG doesn't appear to be all that useful for replenishing fuel, because super fuel X-ports do the same thing better.
Report message to a moderator
|
|
|
|
|
|
|
|
Re: IT alliance benefits |
Thu, 14 July 2005 06:20 |
|
Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
|
crr65536 wrote on Thu, 14 July 2005 06:57 | I had been under the impression that ships with AMGs are better, because when a fleet with super fuel-xports hits a mine they all die, whereas AMGs can be placed on ships with armor and shields.
|
And all your chaff dies as well, most likely making your fleet useless untill replaced.
Quote: | Of course, AMGs don't heal your fleet though. Maybe throw them on B-17 or B-52 bombers and then you don't need an extra slot for a fuel ship.
|
I think bombers might be better off with OTs to get the hell out off any battle, or possibly jammers to make them less attractive if you bring bomber chaff ... although that might be hard to impossible with all that bor in the bombs ...
Oh, and B-17 can't take a mine hit either ...
Quote: | Of course, this may just be speculation, as a fleet with a mere 1000 chaff has 50000mg fuel just from them.
|
And those 1000 chaff will use up that supply in 1 turn of warp9, no-IFE (common for IT) making things even worse ... IIRC scout chaff can't even go warp10 when solo, their own fuel supply is too small ...
mch
[Updated on: Thu, 14 July 2005 06:23] Report message to a moderator
|
|
|
|
Re: IT alliance benefits |
Thu, 14 July 2005 23:20 |
|
|
ah yes, but it's 100 per engine... B-17 has 2 so will cop 200 damage.
Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
Re: IT alliance benefits |
Sun, 17 July 2005 16:16 |
|
crr65536 | | Chief Warrant Officer 3 | Messages: 180
Registered: June 2005 | |
|
What you are saying makes sense, however, does IT have any PRT-defined weaknesses? There aren't really any I can think of. It seems to me that how well an IT and another race would ally would be determined by what the other race can bring to the alliance. We can look at what the other races could give ITs:
HE: not sure - low-growth HEs tend to have more minerals, and some MM-based ships might be useful.
SS: overcloakers, stolen minerals, more tech, RB and Chameleon scanners
WM: a stronger fleet with BCs and DNs instead of CCs and BBs
IS: tacheon detectors, speed traps
CA: (almost) free terraforming
PP: supplement offensives with packets, scanning for ITs who take NAS which are common
SD: exploding mines which harm enemies but not the IT who doesn't need to travel through them + speed traps and heavies which could come in handy.
IT: easier alliance co-operation and co-ordination
AR: mineral fountain
JOAT: scanning for NAS ITs
Am I missing some things? Am I still looking at it wrong? These are not meant to be sarcastic - please correct me.
Anyways, I look at the above list and think that "mineral fountain" is one of the more valuable things on the list.
Report message to a moderator
|
|
|
Re: IT alliance benefits |
Sun, 17 July 2005 16:41 |
|
dethdukk | | Chief Warrant Officer 3 | Messages: 200
Registered: June 2005 | |
|
Accually, you are missing something, but its a negitive not a positive. The IT is not immune to detonation. Detonation harms all ships, including an allys. taking into account that you can gate around them, you have to remember that detonations do damage to orbiting ships and even starbases. If you place your minefields carefully, then yes, you are safe, but I would be wary when allowing a SD to lay mines around your planets. Especially if the game requires one winner...
[Updated on: Sun, 17 July 2005 16:41]
If you cannot love, you will always hate, and in hate there is only death.
[img]http://dragcave.net/image/XIJh.gif[/img] <--- is teh dragon!Report message to a moderator
|
|
|
Re: IT alliance benefits |
Sun, 17 July 2005 16:57 |
|
wizard | | Officer Cadet 3rd Year | Messages: 279
Registered: January 2004 Location: Aachen, Germany | |
|
dethdukk wrote on Sun, 17 July 2005 22:41 | Accually, you are missing something, but its a negitive not a positive. The IT is not immune to detonation. Detonation harms all ships, including an allys. taking into account that you can gate around them, you have to remember that detonations do damage to orbiting ships and even starbases. If you place your minefields carefully, then yes, you are safe, but I would be wary when allowing a SD to lay mines around your planets. Especially if the game requires one winner...
|
There are very few cases where you would want to detonate minefields at allies' bases. As IT, I wouldn't allow a SD ally to detonate minefields at my planets...
BTW, Starbases are not affected by detonations.
Andreas / wizard
Report message to a moderator
|
|
|
|
|
|
|
Re: IT alliance benefits |
Tue, 19 July 2005 03:42 |
|
Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
|
crr65536 wrote on Mon, 18 July 2005 21:52 | I was aware of IT's weaker packet abilities, however I consider that rather minor since as I understand it no one uses packets for attack unless they're basically guaranteed to work anyways, and for internal mineral transportation IT can use it's gating cargo ability just fine. Certainly IT's "weak packets" is not nearly as weakening as "no gates" or "no minelayers". Moreover, the packet weakness is not really something that an ally can help with, so it doesn't change IT's diplomacy situation. Thus, as I see it, an IT's allying prospects with another race is based solely on what the other race has to offer.
|
You're right about the packets, it's a very poor penalty for the advantage you get for instant pop and mineral transport. Besides you'll never try to kill a planet with a packet when the massdriver is still up, if your target is IT or not, in general you won't have enough minerals to make it cost efficient. Defenses are what matter more against packet attacks, so actually WM is the PRT most vulnarable to them ...
But note that although the IT defense against packets is not really weakend, his attack is since he'll need more minerals than other races. Packets cost more minerals for IT and he needs even more since they decay more ... but as said that's a small penalty to pay for such a strong PRT as IT, besides nobody has it so easy to gather all that bor laying around, so it won't be that hard to scratch together those few extra minerals.
mch
Report message to a moderator
|
|
|