Home » Stars! 2.6/7 » New Game Announcements » New Game: Entropy
New Game: Entropy |
Tue, 05 July 2005 22:19 |
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EDog | | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
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# of players: variable - who's interested?
Skill level: Intermediate/Low Intermediate
Ranked: Yes
Version: 2.6/2.7j
Autohost: Yes
Turns generated: Max 48 hours
Host is playing: Yes
Universe size: 5-8 players Small Packed, 9-12 players Medium Packed, 13+ players Large Packed
Starting conditions: ACC BBS
Victory conditions: Last Man Standing or consensus
PRTs forbidden: SD
Special rules:
Entropy has set in around this universe. Energy is at a premium. As such, no vessel can mount beam weapons or shields of any kind (this includes Croby Sharmor but not Fielded Kelarium). Only orbital installations have access to sufficient power reserves to mount beam weaponry and shields. Torpedoes, Missiles, Bombs, and Armor are unaffected.
MT toys may be used if acquired
Players will be required to scrap any starting vessels that have beam weaponry or shields with their 2400 orders. A non-playing third party (seeking volunteers for this) will hold passwords and occasionally check to make sure all ship designs are legal.
If you want to play, send a race file to bigedog AT lbtdsl DOT com. If you are not ranked, see the Rankings forum for details.
Thoughts on this game?
EDog
http://ianthealy.com
Born, grew up, became an adventurer
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Re: New Game: Entropy |
Tue, 05 July 2005 22:33 |
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I like the concept but, you should then consider banning IT as well.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: New Game: Entropy |
Wed, 06 July 2005 12:37 |
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Minelayers allowed? Minesweeping...
(With minelayers game likely bogs down to warp 6)
Sappers allowed? (Starbase attack)
Chaff becomes alpha torp, very expensive especially for early missiles. So becomes a who shoots first wins game, maybe HE won't do too bad with metamorph and gates less useful for heavy ships...
As well SS may be powerhouse as Electric tech becomes key and spying bonus helps there, and heavier ships means cloaked suprise is harder to counter by gating in defenders...
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Re: New Game: Entropy |
Thu, 07 July 2005 00:06 |
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EDog | | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
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Multilis:
Minelayers allowed (and obviously, no sweeping except by orbital installations or chaff sweeping). Yes, this will slow down travel, but the purpose of this game is to drastically change "established" strategies.
Sappers are not allowed except on orbital installations. They are considered beam weapons (you can see this in the battle VCR, duh!).
Jbuller:
ITs will be permitted. Yes, they have a tactical advantage by being able to gate huge ships, but that's part of IT's specialty. All races will have new pros/cons in a game of this sort. IS, for example, becomes much more defensive by being the only race with Speed Traps. WM's battle speed becomes a huge advantage when not facing fast opponent beamers. CA, well, CA is still CA. PP will have RIDICULOUS amounts of Boranium available for packeting. And on and on and on. Come on, this one will be FUN!
EDog
http://ianthealy.com
Born, grew up, became an adventurer
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Re: New Game: Entropy |
Thu, 07 July 2005 02:33 |
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"They are considered beam weapons"
Realise that, but with no shields, they aren't effective weapons against ships (unless MT toys become available). So perhaps could be treated different.
I think game has problems, minefield situation will make all SD game look fast. Easy for a micromanager with any race other than WM to make a nasty network of many overlapping minefields, can slow everyone down to warp 5.
Minefields decay very slow if not touching any planet and sweeping becomes not practical, between 512 fleet limit and the vast cost of that many crashers per turn.
Who will catch the MT with all those minefields in the way? Possibly only one guy who then wins with his vast advantage if given a beam weapon/shield?
...
Perhaps some rule could be added that beamers are allowed, but only on scout hull...
[Updated on: Thu, 07 July 2005 02:34] Report message to a moderator
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Re: New Game: Entropy |
Thu, 07 July 2005 07:56 |
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iztok | | Commander | Messages: 1210
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
multilis wrote on Thu, 07 July 2005 08:33 | Perhaps some rule could be added that beamers are allowed, but only on scout hull...
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I second that, but since in this game beam-weapons are so power-hungry, I'd allow them only on biggest ship hulls (BB, Galleon, DN) in limited amounts: 1 weapon on BB/Gal and 2 on DN, no other weapons allowed there. That would allow some sweeping, but would make those dedicated sweepers really expensive.
BR, Iztok
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Re: New Game: Entropy |
Fri, 08 July 2005 07:05 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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iztok wrote on Thu, 07 July 2005 13:56 | I second that, but since in this game beam-weapons are so power-hungry, I'd allow them only on biggest ship hulls (BB, Galleon, DN) in limited amounts: 1 weapon on BB/Gal and 2 on DN, no other weapons allowed there. That would allow some sweeping, but would make those dedicated sweepers really expensive.
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That would make sweeping early on impossible ... maybe something like: the tech of the beam weap can't be higher than the tech required for the hull? Scouts can mount only those blue lasers, DDs can have x-rays, FFs yaks, ... DNs end with the weap16 heavy blaster. Perhaps also ban all gatlings type beams? (even the IS mini gun)
I'd keep Iztoks suggestion of only weap per hull, however even for a DN in this case since they can use beams higher in the tech tree ...
mch
[Updated on: Fri, 08 July 2005 07:06] Report message to a moderator
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Re: New Game: Entropy |
Fri, 08 July 2005 07:30 |
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mazda | | Lieutenant | Messages: 655
Registered: April 2003 Location: Reading, UK | |
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A ship can have as many beam weapons as it likes as long as it is less than the number of engines.
(just a slightly more open version than Iztoks)
This then still prevents chaff and beam hordes.
Also, although you said that MT items were allowed, I think that the MCM should still be restricted as a beam weapon.
[Updated on: Fri, 08 July 2005 07:32] Report message to a moderator
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Re: New Game: Entropy |
Fri, 08 July 2005 21:07 |
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jrbuller | | Petty Officer 3rd Class | Messages: 48
Registered: February 2004 Location: Clearwater, FL | |
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I like Mazda's idea - I think the game would be much more playable if the number of beam weapons had to be less than the number of engines. So frigates, scouts, destroyers, no beam weapons, so if you do plan on using some form of chaff, it will be expensive (Cruiser chaff ?! OUCH !!) . But still a restriction on shields - only starbases mount shields.
Hey, Edog, so you want to play in a game with me again? And I thought I was Insane..... Just FYI, Garcia's pop are dying a horrible death as we speak. But I'd be up for a duel sometime, maybe after August.....
jrbuller
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