An idea to help new players |
Tue, 17 May 2005 10:07 |
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icebird | | Chief Warrant Officer 3 | Messages: 178
Registered: September 2003 Location: In LaLa land... | |
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While the online strategy guide and StarsFAQ are wonderfull, what I'd really like to see is the first five turns of an advanced player. Just the .h, .m and .x files for each year for a standard JoAT in an empty universe. It would help me to see all the articles put into action, and I'm sure it would not be wasted on other newer players as well.
Any takers to create such a thing, or reasons why it shouldn't be done?
-Peter, Lord of the Big Furry ThingsReport message to a moderator
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Re: An idea to help new players |
Tue, 17 May 2005 13:47 |
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Ahhhh, but seriously there is no substitute for testbedding and some serious reading.
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Re: An idea to help new players |
Tue, 17 May 2005 17:01 |
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Sounds easier to just throw together initial turns from real games played with the original text of the game ad. Many of the advanced players keep backups.
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Re: An idea to help new players |
Tue, 17 May 2005 23:37 |
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Quote: | It would help me to see all the articles put into action, and I'm sure it would not be wasted on other newer players as well.
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I do have complete backups of numerous games as well as testbeds. However, .x and .h files I have never backed up for each turn. If what you are looking for is the 'startup' of a monster that hits that magic 25k resource mark by year 2450 - I can create that for you and send it to you (any race PRT you want I can do) - at around turn 20 with all the files. To post this in the forum would be more complicated since the forum doesn't have file attachments. An alternative is that I could post it on a web page (but I can not guarantee for how many years the page would be available). Perhaps Ron would be willing to add it to the central computer for download since the zipped file size would be very small.
Ptolemy
[Updated on: Tue, 17 May 2005 23:37]
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: An idea to help new players |
Wed, 18 May 2005 02:03 |
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Over the last year a few of these games have been started. With requests from enough beginners, a new one can always be set up. Enough experienced players are usually easy enough to find.
Check out the ranking section of the forum.
Regards,
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: An idea to help new players |
Wed, 18 May 2005 03:19 |
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Rather than creating 12 separate games to turn 20, why not create one large or huge game with one of each race?
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Re: An idea to help new players |
Wed, 18 May 2005 09:07 |
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iztok | | Commander | Messages: 1210
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
icebird wrote on Tue, 17 May 2005 16:07 | ... what I'd really like to see is the first five turns of an advanced player.
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That will not help you much, if you'll not get also explanations for his actions. There are too many variables to consider in opening turns for your wished turns to be really helpfull.
Like:
- what's the stars density/distances around your HW,
- how many of them you expect to be green,
- what will be your first/second pop-mover to get to those greens,
- what turn pop on your HW will hit 25%,
- what mineral and res output your HW has/will have to support successfull colony drive (tech research, production of scouts, colonizers, pop-movers).
I likely forget to mention something, but you probably got general impression on how big "the guide" could look like.
BR, Iztok
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Re: An idea to help new players |
Wed, 18 May 2005 12:08 |
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Others can likely do better, but here is a start. First 10 years from my oddball HE 3i in oddball Trans game. Perhaps useful to a newbie who wants to try HE 3i.
I send many messages turn 8 and at least one in another year, I copy some unusual diplomatic ideas from old Stars strategy pages. (Honourable warmonger who gives notice diplomacy, early first contact neighbours by mentioning my rough location [NW] in early public message.)
http://members.shaw.ca/david_edmonton/trans10.zip
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Re: An idea to help new players |
Tue, 24 May 2005 14:29 |
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The number of planets is less significant than you may think. Any race hitting that magic 25k in a standard game is doing fine. The number of planets colonized will have a great deal to do with the habitability range of the given races. A 1 immune, 1 in 5 will probably find less to have colonized than a 1 immune 1 in 4. On the other hand, an IT at 1 in 5 will probably have colonzied far more since the colonists can be gated.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: An idea to help new players |
Wed, 25 May 2005 00:28 |
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"Also, Multilis- what's the password to look at those files? "
iscrap
stood for i scrap rather than is crap (my first attempt at UR LRT)
password and some info on game were included in text file in root directory.
(Edit to add extra comments to icebird):
I believe I helped out one of your races for a few turns once when you went on vacation. My memory is vague, but I believe improvements I tried were squeezing a bit more speed out of your ships using fuel boosters (extra privateers) and tried to redistribute your pop a little to strategic colonies to get germ flowing out faster.
You can see bit of same in first 10 turns, for example think Erasmus is started before my HW reaches 25%, Kennedy is colonized early though farther as know strategic site for expansion. Both these decisions ended up very useful due to way game progressed later (faced with dangerous neighbour, Erasmus was sold to friendly SD for minelayers, and Kennedy was target of first enemy attack).
[Updated on: Wed, 25 May 2005 00:40] Report message to a moderator
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