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Home » Stars! 2.6/7 » The Bar » New game idea: think ahead
New game idea: think ahead Fri, 03 December 2004 13:58 Go to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
One special rule:

Anyone who uploads turns 2 turns in a row will be banned from uploading. In other words, you only submit turns no faster than every 2 years.

Likely schedule of 6 turns a week, which would make the game last around 10-20 weeks.



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Re: New game idea: think ahead Sun, 05 December 2004 21:42 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Interesting. I'd make it 1 submit max per 3 years, to give more room for players to try to exploit the inflexibility.

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Re: New game idea: think ahead Wed, 08 December 2004 14:26 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
Any bonuses for submitting less than every other turn?

What about averaging turn submissions? That way you could set up say 5 years worth of turns and then submit for the next four years and everyone would have to keep track of everyone else to determine when other's are vulnerable.

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Re: New game idea: think ahead Thu, 09 December 2004 12:45 Go to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

Any bonuses for submitting less than every other turn?

I am open to ideas. A problem with average turns is that means one more thing to track.

Missing a turn would be like missing 1/2 a turn in a regular game, or even 1/3 of a turn if we switched to submitting at most 1 in 3 turns (need to skip 2 before submit).

In ideal world we would use something like freestars for such a game, and then the game could be modified to keep track of bonus. Or perhaps a different hosting interface (that could also help with duel hosting).

One idea seen in an old game (eg we could do the same with modifiable source code to stars) was more action (in this case more submitting of turns), lead to the leader becoming more tired and as a result efficencies in the empire were lower. Resting up by not doing anything made the leader less 'tired'.

There is one intrinsic bonus, that of unpredictabillity. (Not knowing when you may jump in and defend/attack rather than knowing you can't submit for x turns).



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