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Home » Stars! 2.6/7 » The Academy » HE / AR colonizers compared (split from "Known Bugs")
HE / AR colonizers compared (split from "Known Bugs") Tue, 05 October 2004 06:48 Go to previous message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
multilis wrote on Tue, 05 October 2004 01:54

I would like to clarify that an AR using a non-AR coloniser to build initial oribital fort is NOT a bug.

Speak now or forever hold your peace if my HE works with an AR to minicolonise orbital fort everywhere!


For anyone interested, the numbers on this are as follows...

                  	Iro	Bor	Ger	Res
				
Orbital Fort......	11	 0	15	35
				
Coloniser Hull....	 9	 0	13	18
Fuel Mizer........	 6	 0	 0	 8
Orbital Con.......	18	13	13	18
Total.............	33	13	26	44
				
				
Mini Col Hull.....	 2	 0	 2	 3
Settlers Delight..	 1	 0	 1	 2
Col Module........	11	 9	 9	 9
Total.............	14	 9	12	14


A very significant saving in minerals and resources. Orbital forts for 14 resources for example.

The description for the orbital construction module ("this module contains an empty orbital hull") suggests that the game designers' intent was that it is the component and not the PRT that enables construction of the fort. That would make this exploit a bug.

I'd suggest that it gets added to the bugs list so that individual hosts can decide whether to allow it.

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