Duplicating the battle engine |
Thu, 10 June 2004 17:48 |
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How are you guys getting on with duplicating the Stars! battle engine ?
There's a thread in one of the other areas about a battle simulator which got me playing around with trying to write one myself.
It seems to me that a Stars! battle simulator would share an awful lot of code with the FreeStars battle engine.
At the very least, it would be useful to have a repositary of information about the guts of the battle engine.
For example, right now I'm trying to figure out how beam weapon damage deteriorates with range. The manual says "10% pro-rated" then goes on to say a range 3, 100dp beam at range 2 would do 94 damage which is not consistant with that.
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