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Home » Stars! 2.6/7 » The Academy » Pre 2420 Warships
icon5.gif  Pre 2420 Warships Tue, 31 December 2002 16:12 Go to next message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

Messages: 218
Registered: November 2002
Location: EGR, MI, USA

I usually build heavy DDs with a few Yakimora Phasers and Carbonic Armor... and a whatever battle engine I can slap on. I'm relatively sure shields are better but are they better when you have to give up a destroyer gun? I do the above design with WM, and I usually take all tech expensive so Carbonic is a year off and the rest is just prop for 1 move or greater. Is the design viable with any other PRT.
I know speed can be useful, but face it, you have to get into firing range to shoot... if they have as good of weapons. Can some ships get into firing range and move away before being shot? If you can only shoot and be shot at.... the heavier ships are longer lasting, and DDs with shields lose a gun.
With RS is the design of Shielded DDs more viable (I think it would be) and if playing IT, would the best design be more along the lines of a Frigate?

Usually I hear about Shielded DDs with bazooka's or Yak's usually Colloidal is about as far as I go before I get better hulls than FF or DD.

I'm wondering what other people like to field, if they have to, before 2420... especially how various PRTs affect that.(although I doubt that SD would put mine layers on their DDs)



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Re: Pre 2420 Warships Tue, 31 December 2002 16:46 Go to previous message
Stalwart is currently offline Stalwart

 
Chief Petty Officer

Messages: 74
Registered: November 2002
Location: Varies

Greetings Jeffmix,

To answer your question I will first address the situation you mentioned. This would involved the WM Prt and research. The thing that I look into when Playing WM is that A) You start off with Yakimari Lasers... while others are easily 2-5 years (if not more) away from that from the start of the game. That in mind you can probably spare a gun and place a shield. Of course, the shield idea only works if and only if you have Regenerating shields. AR could probably get away with that but that is because even if they don't have Regen Shields their Shield tech is good enough to compensate for it. WM also get that additional movement bonus, so a simple DD with FM, 2 Yak Lasers, Best shield, Fuel Pod, and NO armor provides a relatively cheap ship that duels as a fuel booster and patrol unit.

Also, With the fact it has NO armor that design would be able to built in larger numbers at year one without hampering the Factory production to badly and it also makes it possible to stack ships early on.

Of course, for players who have cheap Construction can go the Frigate route and go against this design by building Frigate designs with DLL7 engines (Fuel Mizers even) early on, and these designs last well into the Cruiser era when they can later act as cheap chaff.

As far as an IT they don't have to worry to much about weight and speed, though they do have to worry about Iron and Germ to get those facs/Stargates up. In that event the Frigate probably would be viable... though it would be up to the player if they are desperate for the DD for a warship, or to be defensive and go with the Frigate (Frigates don't last long against Starbases with High Accuracy Torpedoes and lots of comps, making them a more defensive ship then offensive).

Other races must decide if they need an early war ship or a temporary 2 in 1 booster ship. In that effect it is just a matter of a players playing style.

Hope this helps,
Stalwart



"Attaining one hundred victories in one hundred battles is not the pinnacle of excellence. Subjugating the enemy's army without fighting is the true pinnacle of excellence."- Sun Tzu

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