Is this cheating? |
Mon, 26 April 2004 11:39 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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The more players are on board the closer fleets start, so the importance of weapons might change(e.g. chaff+ cap missile ships immediatly in beamer range).
Order of events states waypoint 0 orders happen before battle.
So its possible in defending position to increase the number of present races by simply transferring 1 cheap ship to as much races as you want(if they have free slots). That might make huge difference in some cases, e.g. attacker has lots of missiles and defender has only beamers. I think i remember ships can be transferred to dead races. So if there are enough dead races you set them to friend, transfer ships, win battle due to unexpected position(hopefully) and shot down ships next turn to keep the deads slots free. Also its easy with alive races, as allies would certainly help that way, neutrals might be pleased with seeing ship designs, battle orders and possible tech gain and enemies are your enemies anyway.
Cruel is, that attacker will not know if there are additional races present, so cannot prepare for that.
Can this tactic realy be used with effect?
Is it cheating?
Carn
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