MT Jump Gate detail clarification and question |
Mon, 29 March 2004 16:47 |
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I am starting as a replacement in a game, and I have the MT Jump Gate, which I have never used before.
My understanding is that I can jump to any gate that I have, based on the specs of the gate I am jumping to. Also, with the Jump Gate I can carry minerals and pop.
Will carry minerals and pop from:
open space
unowned planet
owned planet without a gate
planet with a gate, which I am not allowed to use
Will NOT carry minerals from:
a planet where I have a gate
a friendly planet where there is a gate
Are these correct?
Also, I have set a freighter with a jump gate to move into space, then gate to a different planet I own. When I made the change to use the stargate, the travel time message says: "unload". Is this what is expected? (I do NOT want my minerals unloaded in space!)
Thanks for any help!
RainDancer
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Re: MT Jump Gate detail clarification and question |
Mon, 29 March 2004 16:57 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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Raindancer wrote on Mon, 29 March 2004 16:47 | Will carry minerals and pop from:
open space
unowned planet
owned planet without a gate
planet with a gate, which I am not allowed to use
Will NOT carry minerals from:
a planet where I have a gate
a friendly planet where there is a gate
Are these correct?
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Correct. (Hmm, Mitchell raises a valid question about non-friendly gates)
Raindancer wrote on Mon, 29 March 2004 16:47 | Also, I have set a freighter with a jump gate to move into space, then gate to a different planet I own. When I made the change to use the stargate, the travel time message says: "unload". Is this what is expected? (I do NOT want my minerals unloaded in space!)
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I don't remember this. I don't remember that this doesn't happen either. You can test this, and the non-friendly gates easily with the battle simulator that is on http://www.starsfaq.com
[Updated on: Mon, 29 March 2004 17:00]
- LEitReport message to a moderator
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Re: MT Jump Gate detail clarification and question |
Mon, 29 March 2004 21:21 |
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Quote: |
I don't remember this. I don't remember that this doesn't happen either. You can test this, and the non-friendly gates easily with the battle simulator that is on http://www.starsfaq.com
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Got the testbed. Working on it. Thanks. Results out shortly.
Raindancer
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Re: MT Jump Gate detail clarification and question |
Mon, 29 March 2004 21:32 |
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Results:
Owned planet with no gate: jump successful with minerals
Owned planet of friend with gate: jump successful, minerals dumped.
Owned planet of Enemy with gate: NO jump, minerals on ship still
mitchell wrote on Mon, 29 March 2004 16:57 |
but, if I recall properly, if you try and gate from a planet it will try to use an orbital gate. Even if it is an enemy planet.
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And failing to use that gate, will not try to use the Jump Gate.
Quote: |
When I had them, I did the following:
move away from the planet into deep space with your cargo and no transport orders, then gate to your destination setting transport unload orders, then gate to your original (or another)planet to refill and repeat all over again.
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Exactly what I am planning for the first application.
Application number two involves a Robber Baron scanner, but I cannot gate away unless I send in ships to take down the enemy base. So not quite what I wanted.
Note that the "unload" message DID show up, in all cases IIRC, even where the minerals did NOT unload.
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great toy for non IT as long a you have enough ships, ie getting 2 such ships from the MT is a waste of a slot IMO.
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Well, in this case I have the part, not ships. So I can build as many as I want. And SS with some IT abilities is VERY nice.
RainDancer
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Re: MT Jump Gate detail clarification and question |
Tue, 06 April 2004 03:33 |
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hmmm, could be an issue with my last statement. I think ppl may have been testing with JRC3 not JRC4... I'll bring this up in the orginal thread in SS PRT...
Original thread (in SS PRT) about robber baron:
http://library.southern.edu/sahforum/index.php?t=msg&th= 1582&start=0&rid=326&S=7e59f9068eeddb1b81e2c1180 ce249ae
Quote from OLD thread (in Academy):
http://library.southern.edu/sahforum/index.php?t=msg&th= 42&start=0&rid=326&S=7e59f9068eeddb1b81e2c1180ce 249ae
Quote: | Re: I tried escaping from reality but they always catch me Wed, 20 November 2002 13:11
Quote: | jeffimix wrote on Tue, 19 November 2002 20:02
I think Pop hack doesnt work in Autohost becuase it uses... JRC4? IIRC, its a host patch really.
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At the moment, AutoHost defaults to JRC3. Game hosts can request to use JRC4 to generate their turns.
JRC4 fixes the SS pop-steal problem, the free-pop memory hack, the NS/EW minefield travel bugs, and probably some others.
It introduces a small bug in the calculation of damage done by AR viral bombing, and, I *think*, a bug with SS mineral stealing (has to be manually, not by orders in advance).
Because the JRC4 patch was never officially released, I didn't make it publically available or set AutoHost to use it by default. I'm considering doing that now.
JRC4 is downloadable on the starsfaq.com site though.
Ron Miller
Stars! AutoHost
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** added links **
[Updated on: Tue, 06 April 2004 03:56] Report message to a moderator
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Re: MT Jump Gate detail clarification and question |
Thu, 22 April 2004 02:07 |
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I posted the message in the SS forum after testing a reported bug regarding the loading of minerals with the Robber Baron. JRC4 fixed the pop steal bug and, in doing so prevented Robber Baron scanners from using waypoint 1 upload orders entirely. A case of fixing one bug and creating another.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: MT Jump Gate detail clarification and question |
Sun, 25 April 2004 22:25 |
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Ron | | Commander Forum Administrator Stars! AutoHost Administrator | Messages: 1232
Registered: October 2002 Location: Collegedale, TN | |
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Ptolemy wrote on Thu, 22 April 2004 02:07 | I posted the message in the SS forum after testing a reported bug regarding the loading of minerals with the Robber Baron. JRC4 fixed the pop steal bug and, in doing so prevented Robber Baron scanners from using waypoint 1 upload orders entirely. A case of fixing one bug and creating another.
Ptolemy
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Correct, a known JRC4 bug.
Ron Miller
Stars! AutoHostReport message to a moderator
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