AR Limitations |
Sun, 29 February 2004 17:16 |
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Inquisitor80 | | Warrant Officer | Messages: 115
Registered: February 2004 Location: The dark places in betwee... | |
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I have only been playing stars for a short time now. I like the AR race but it seems to have some flaws.
Why can my miners only stack up to 1200k per mine group?
It seems a inconvenience only. I can have multiple stacks so why is this in there. The AR seems to need a bunch of micro management as is why increase the effort by having to deal with all these fleets?
Please if somebody has a good answer please let me know.
Also is there a why I can change this? I tried the StarEd program but it said it was missing a file.
Please Help.
-Inquisitor80
- Inquisitor80
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Re: AR Limitations |
Sun, 29 February 2004 17:44 |
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Inquisitor80 wrote on Sun, 29 February 2004 17:16 | I have only been playing stars for a short time now. I like the AR race but it seems to have some flaws.
Why can my miners only stack up to 1200k per mine group?
It seems a inconvenience only. I can have multiple stacks so why is this in there. The AR seems to need a bunch of micro management as is why increase the effort by having to deal with all these fleets?
Please if somebody has a good answer please let me know.
Also is there a why I can change this? I tried the StarEd program but it said it was missing a file.
Please Help.
-Inquisitor80
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The limit you mention affects any race remote mining, not just AR races.
The limit was put in around the H or I version of Stars to prevent large fleets of remote miners from strip-mining a planet and getting immense amounts of minerals out before any check occurred to reduce mineral concentrations.
Since the check occurs between fleets a non-HW concentration will decrease quickly if it is heavily remote mined since the concentration can decrease from fleet to fleet during the turn.
I doubt that StarEd can adjust this.
- Kurt
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Re: AR Limitations |
Mon, 01 March 2004 05:53 |
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Madman | | Officer Cadet 1st Year | Messages: 228
Registered: November 2003 Location: New Zealand | |
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Inquisitor80 wrote on Mon, 01 March 2004 13:10 | i just want to have 1 fleet for my mineral fountain instead of 20.
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Well, given the amount of management required to be successful at Stars! anyway, this is a pretty minor inconvenience.
It can be annoying however to realize that one of your fleets has been mining with 4000 mine equivalents, so some of it is not doing anything
In a fantasy world where I had the source code to Stars! and could release a patch, I'd be inclined to handle large fleets by either:
mine up to 1000 (or whatever number) mine units, do depletion, mine the next 1000, do depletion, until done, move onto next fleet and do the same.
or, even better:
for all mines, including planetary, treat the depletion as happening continuously, so you get exactly the same amount of minerals for a given amount of depletion (assuming a particular mining efficiency) however fast you mine it, whether 10 mines or 10000 .
but given that there haven't been any patches for a long time, and the current system is not actually broken, this isn't going to happen.
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Re: AR Limitations |
Mon, 01 March 2004 15:38 |
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Inquisitor80 | | Warrant Officer | Messages: 115
Registered: February 2004 Location: The dark places in betwee... | |
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I'm sorry if i gave you the wrong impression. the numbers i posted where just random numbers they weren't specific.
I usually make sure a producing world gets 2000k of each mineral each turn using the set waypoint to option.
The problem i have is that a each planet has a set of freighters and each planet within 2 turns is sourced straight from the HW. So if i have 12 planets within 2 turns of HW then there are always 12 freighter fleets in orbit of the HW. Add this to the 20 or so Mine fleets plus defenders... You see the problem. Maybe i am MM the wrong way but this is the way that seemed simplest.
If you have suggestions on MM then that would be great as well.
Like i said before i am just starting and may no know the best way of doing things.
-Inquisitor80
-sorry edited for spelling-
Also i have heard of a edit that changes starbases to armed ship status. Does anybody know where i can get this?
[Updated on: Mon, 01 March 2004 18:38]
- Inquisitor80
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We must move forwards not backwards, upwards not forwards, and always twirling, twirling, twirling toward freedom.Report message to a moderator
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