Re: Fun Game Ideas (post your own if you like) |
Wed, 10 December 2003 03:42 |
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I've always been interested in a game where everybody is limited to using the same ship designs.
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Re: Fun Game Ideas (post your own if you like) |
Wed, 10 December 2003 11:31 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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Quote: | ...and ban CA's from taking TT.
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You'd want to just Ban CA's totally, then. You can get nearly the same performance with a non-TT CA. I dueled another player several times, as he tried to prove it was actually better. The break point, IIRC seemed to be about TT25. Once I hit that mark, I just took off on him.
Up to that point, though, he was able to get a mid game boost in tech, as he didn't need to have cheap Bio. This means that some other tech will be cheap... He couldn't quite burst my defensive bubble in time, but against a non CA, I doubt it would make much difference.
Another thought would be to allow the non-TT CA only if they take at least 1 hab immunity. That would reduce the instaforming advantage a little.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Fun Game Ideas (post your own if you like) |
Wed, 31 December 2003 09:13 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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Fly-paper (?)
Neutral party plays an SD which gets a head start to research and build enough minelayers to infest the entire universe with minefields. He will set all other players to neutral/enemy and everyone has to set him to friend, battle orders to sweep the fields are not allowed!
The omnipresent minefields could be all three types but I've the feeling that speedbumps might be better, they have the highest chance to stop a speeding fleet and will not damage it. Also safe warp5 since warp4 is really slow ... Or only heavies, safe warp6 but when you hit a mine the price is much higher than with speeds! Less chance to hit one though.
I could add some "death spots": smaller standard minefields set to continous detonating! But those would need to be placed in such a way no player has a disadvantage because of them, makes it harder to setup ...
Or maybe remap the univ with circles without planets (radius depending on univ size and density) and fill that void with a detonating minefield, could be explained as a Black Hole (name for the minelayer in the center!) that sucked up the stars and damages fleets that come to close.
Of course this is a very unbalancing setup for certain PRT's, it might also prove to be an interesting race design ... A few things that already popped up in my mind:- IT needs to be banned, no doubt about that ... or ban all gates!?
- SD and SS will also have an advantage over the other races because of their higher safe speed through the minefields ...
- WM are no longer hurt by not being able to lay minefields.
- Pop will be travelling much longer, good for IS, bad for AR.
- Lower pop growth to reduce overcrowding?
- Higher prop levels don't mean much anymore, expensive prop for everyone! Grav immune for everyone?!
- The rad ram scooping at warp 6 could be all you need! Also rad immune for everyone?!
- CE?
- No random events since this time it will be very hard to catch that MT! (Zoid, you like that? )
Side notes:
I know there is a limit somewhere for minefield size, above x mines or above x ly they disappear, or possibly that bug appeared because too much of the minefield fell off the map, can't remember exaclty.
The neutral party would also need to keep an eye on decay and growth of the fields, especially when the Black Holes are used.
mch
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Re: Fun Game Ideas (post your own if you like) |
Thu, 01 January 2004 17:04 |
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So basically it puts more power in the hands of the powerful. How realistic.
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Re: Fun Game Ideas (post your own if you like) |
Thu, 01 January 2004 19:37 |
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It puts more power in the hand of the powerful because only they can afford the hideous cost of chaff sweeping.
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Re: Fun Game Ideas (post your own if you like) |
Thu, 01 January 2004 20:09 |
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Well if you're going to ban it that a different story. Nice and easy to detect if they do too.
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Re: Fun Game Ideas (post your own if you like) |
Fri, 02 January 2004 10:12 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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It gives a big advantage to the person willing to do lots of MM...
Also it probably really helps races that can use more time: HP and IS. HP is obvious, IS gets two benifits, more time to build up a pop bomb (with lots of HPs around taking a world intact will be nice), although their other two advantages (speed traps and tachyons) are diminished. Tachyons arn't as important if you only need to spot cloaked fleets 36ly away or so.
Also if the field you lay is a speed or heavy field, I would make sure to lay standards too, the odds of hitting them are low, but you have to go warp 4 to be safe. And actually SD gets a mine laying boost: if there is a field of speed traps everywhere, all he needs to do is lay stds and detonate them, you can't chaff sweep, penetration sweeping is very difficult, sneak sweeping can be noticed by detonations.
If the host field is only speed traps, you'll find people going fast early on, a std or heavy field would cut that down quite a bit.
- LEitReport message to a moderator
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Re: Fun Game Ideas (post your own if you like) |
Fri, 02 January 2004 12:40 |
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Here's another crazy idea:
"Genesis Torpedo"
I host a game, and.. Maybe in addtion to whatever funky rules.. maybe no other rules.. But basically, I spesify.. Say.. A curtain packet size (like REALLY BIG) counts as a "Genesis Torpedo" what does that do? Well see PBEM I'm host and when I see one of those hit a planet I use my magic and randomly adjust the MC and environments (I of course can't play).. But I think this could be plenty fun. The Genesis Torpedo wouldn't strip off the planet's mines or factories or defenses. Plus it's used in the exact opposite manner as the Genesis Device.
Anyway.. I just thought that would be an ammusing idea to toss out there...
Oh, and since I have control over it, I could just allow players to mutate it like a PP.. Only, more chaotic. MUCH more chaotic. Maybe players would be best to email me and tell me they are enabling the "Genesis Torpedo" effect on the packet heading form point A to B.. Yes that's best.
[Updated on: Fri, 02 January 2004 12:43]
Rule 1: "Pillage, THEN burn!"Report message to a moderator
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