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Home » Stars! 2.6/7 » The Bar » Crazy Ivan... (Cheating, or not, from Simple...)
Re: Crazy Ivan... Tue, 06 January 2015 12:52 Go to previous message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
This is a thread some interesting insight into differing expectations.

It sounds like the 'reducing the amount of in-game "cooperation" between players' is at least one expectation for a 'no-comms' game.

My expectation of a "no-comms' game is different. I would expect no communication in the form of messages or emails etc. My perspective is that if I wanted to gift ships, tech or give minerals - that would be a viable strategic option and not violating the spirit of the game. Anything other then messages should be fair game unless it was explicitly excluded. Of course, this could be influenced by the fact that in most of my games, out of game communication and diplomacy took approximately 1/3 to 1/2 of my game play time. My interest in joining a 'no-comms' game would be to reduce that portion of time spent on the communication side of the game - NOT on reducing the amount of in-game cooperation between players.


It seems worthwhile to clarify those expectations in the game description. At the same time, this could get really ridiculous. Like XAPBob said: I set up a scout picket line to demark my territory. Would that now be considered questionable communication? What if my attack fleet ended up being 'under-supported' which resulted in a complete loss (and large mineral boon for another player). Would I now be accused of knowingly aiding an enemy opponent? I am sure that one could devise a scenario where aid would clearly have been given. However, concerns about in-game actions being misconstrued as 'cheating' would seriously reduce my enjoyment of the game. Sounds like I will avoid 'no-comms' games in the future without serious vetting.

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