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Home » Stars! 2.6/7 » The Bar » Crazy Ivan... (Cheating, or not, from Simple...)
Re: Crazy Ivan... Wed, 03 December 2014 15:11 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
I am a bit surprised that you had a no-comms-game in which you were NOT forced to set each player as enemy. By design? Or did the host forget to include the player relations?

I am mentioning it because transfering ships wouldn't even be possible with all players set as enemies.

skoormit wrote on Wed, 03 December 2014 20:00
I'm in favor of allowing uncommunicated cooperation in no-comms games, on the grounds that:
1) The game is more fun that way
2) It doesn't negate the primary goal of no-comms (to remove the overbearing effects of diplomacy)
3) It's hard to define exactly what counts as "cooperation"

Reasonable people can disagree, certainly.


The other as important reason for no-comms-games is usual that players expect to be in a no-alliance-situation where everybody needs to fight for himself. No big boring alliances of 5 players smashing a single player.

skoormit
Lesson learned for me: any no-comms game should specify in the rules if cooperation of any sort is banned, or if only explicit communication is banned.


The lesson I learned a long time ago:
There just aren't enough lines available to write down every rule needed if you really think that people play along the rules but are free to circumvent them.

So, what I suggest instead:
Define the spirit of the game. Make it as short as possible. Underline it in the announcements. Stick to it.

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