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Re: AR needs love too Wed, 30 April 2014 12:51 Go to previous messageGo to previous message
Inquisitor80 is currently offline Inquisitor80

 
Warrant Officer

Messages: 115
Registered: February 2004
Location: The dark places in betwee...
magic9mushroom wrote on Wed, 30 April 2014 08:42
" 6-8 players in a large normal is 64-85 planets per person. In the lategame when the surviving players have ~twice that, things get really slow.

10 players in a medium dense is considered "slow". 6 in a large normal is a crawl - you'll be playing for several dozen turns before borders start to form, let alone actual wars.


I was thinking 6-8 in a huge "sparse" uni with ~50 planets per
[img]http://postimg.org/image/rmz0ko3ob/[/img]
something like this, where each circle the stars get more dense until you get to the center where they are more packed and the outside near the HWs are lighter/further apart ??

the nature of AR lends itself to a "slower" pace, at least in the beginning
thus i would like a faster schedule for the first 20-50 turns depending, then down to maybe 3 per week when somebody cries uncle?

"Kill Starbase" order would be banned

Victory conditions:
Single-victory with highest score at 2600 or earlier with remaining players' consensus.

Game parameters:
- Max Minerals off
- Slow tech off
- AccBBS off / on ??
- Random events ON
- Public scores off
- Galaxy clumping off

Standard cheats disclaimer
Only split-fleet-dodge, repair-after-gating and chaff is allowed.
In disputed cases has game host the final word and can apply any punishment he deems fit.



- Inquisitor80
___________________________________
We must move forwards not backwards, upwards not forwards, and always twirling, twirling, twirling toward freedom.

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