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Re: Dynamic Duos 6 Sun, 09 March 2014 14:24 Go to previous messageGo to previous message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:
If we are playing with Weap expensive, we might run into the same problem we found in SAS6, where some aspect of the min. damage bug made some ships and starbases cause inordinate amounts of damage, though I would have to check up on the correspondence from back then to see exactly what it was that happened. On the other hand, if this game is only Weap expensive and not also slow tech advances, then that might not become an issue.


We didn't have that problem in DD4 with W forced expensive. As you pointed out, SAS also had slow tech. SAS also had like 15 planets per player as well. Each team in the DD series gets about 50-60 planets per team. I do recall some battles with Yak and red lasers in DD4, but not an extended period of them. So the min damage problem could still happen, but it is less likely.

Quote:
But to be original here we could do Con expensive, could also be fun


Yes, that would be different for sure. I like this idea. We might see some W12 DDs and a lot of W10 FFs and W16 CCs. The only downside I see is it would likely mean no AR on any of the teams, so a less diverse set of PRTs chosen. Still it would make for an interesting game.

We could also just stick with the vanilla rules. I am just offering some suggestions. At the moment I am favoring forced Con expensive or the Vanilla. We will go with majority vote on any special rules like this.

Quote:
So explicitly allowing the damage dodge, not immunity.


Correct.




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