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Re: No comms games Thu, 23 January 2014 12:52 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
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Messages: 665
Registered: July 2008
Location: Alabama
In no-comms, it is up to each player to determine who to wage war with.

Typical victory conditions are "consensus vote" or some version of "exceed second place score by 100%." In other words, when a player has run away with the lead, the game is over and that player wins.

In a no-comms game with that type of victory condition, players must individually assess which player or players might be establishing a dominant position, and therefore are becoming a threat to win the game.

Assuming every player is trying to win the game (tangential debate of such point omitted), players not currently in a dominant position should prefer to attack the stronger players rather than the weaker players, all other things being equal.

For example, let's say I'm in a 12 player no-comms game. We are far enough into the game that a couple players have grown much larger than average, and a couple players have been squeezed nearly to extinction. Suppose I am in 6th place, and that I have three neighbors: Big, Medium, and Little. I don't know for sure what their ranks are, but let's say that my scanning tells me that Big has many more planets than the average, that Medium has about the same number of planets as the average (as do I), and that Little has about half the average number of planets.

In such a case, I should prefer to attack Big rather than the other two, based on relative current strength. In general, all players maximize their individual chance of winning by attacking the strongest player they can, so long as all other players are following the same reasoning.

Other factors must be considered, certainly.
If Big doesn't have any planets that are attractive to me, but the others do, that's a factor in favor of attacking someone else. I have to weigh the benefit to me of gaining something versus the benefit or merely thwarting the strongest player I can.
If Big's space is well defended with minefields and fat starbases, while one of the other players provides a much softer target, that's a factor in favor of attacking someone else as well.


[Updated on: Thu, 23 January 2014 12:53]




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