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Home » Stars! 2.6/7 » Game stories » Stone Age Slaughter 7 Has ended
Re: Stone Age Slaughter 7 Has ended Fri, 10 May 2013 13:20 Go to previous messageGo to previous message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
Ok.
I dont rememeber the details (didnt make backup) but I will try to make a short story of this game from my perspective.

At start i want to mention that there are 2 winners according to rules: Me as Undeads and Rofl as Aiel , but really there was 3 winners, because without Kobold's (played by Mark) help we would most probably lose at earlier stage of the game.

And another thing worth to mention.
This was so far the best stars! game i have played in , mostly because we fought a very long, very even war and we managed to win, beying weaker for a long time.

Story of Undeads:
After the bug was found i had a short time to make another race. So I decided to take my race from SAS5 game, which was unfortunately never finished, due to player leaving a game.
Undeads are IT, with OBRM, NAS, BET(required by rules) and RS.
17% pop growth , 1/7 habitable planets , with wide radi, and others short or short-to medium.
Economy is: 1000 , 12/9/17 , 10/3/16 . Cheap germ checked
Ene, Con, Prop - cheap , rest expensive
For the first time in my life I decided to take ram scoop engines and safe some points on IFE. I think it was a good idea, due to the condition of the game and starting prop bonus for IT. I had to invest in prop much anyway, so i could make use of this engines.
The race was designed to survive at the start and be able to make big enough production later.

I started center north on the edge of the map, with my semi beying positioned to the centre of map.
I had a medium start. I found 3 quite nice planets, which would serve as breeders. But they had quite poor concentrations and I couldnt find any more planets.
One of them was attacked and taken by Navi (south-east border), but after some diplomacy was given back and NAP was taken.
I found myself surronded by 3 SDs (East, SE , S) and aggresive IS (west).
IS was Kobolds, played by Mark and it was my first little enemy, due to his aggresive expansion in my territory. He settles close to my HW, the planet was red to me but dangerous. So I tried some diplomacy, mixed with threating, but didnt work at start.
All other borders were spammed by mines, so my scouting range was higly reduced.

At this point it was obvious for me that I need to ally with one SD and trade with at least one more player. It didnt matter for me much, with who I would ally because none had very similiar habs to mine.
To the east was Sprocket. Diplomacy was hard, he didnt wanted any planet trading, he wanted to isolate a space for himself. His expansion also suggested that he probably is -f (not sure still if he was or not), so the trading would be hard anyway and messing with -f SD was also not a good idea. SO i just secured my borders and tried to avoid conflict and we took a NAP.
2nd possibility was Navi, the one who dropped my planet, but after gave back. So i've seen some chance for diplomacy, but i didnt found any suitable planets for me at this stage and also i had a feeling or hint, that he is already allied to someone else and there is no room for me.
So the last SD was Aiel, who actually found out to be a very friendly race and had few useful planets for me in his area. We made a deal quite easy.
Aiel meantime was talking with Kobolds and probably they signed alliance before, but somehow they didnt want an isolated 2way alliance, maybe they felt they can be not strong enough, and they decided to cooperate with me.
Also Aiel was probably the one who settled down my little conflict with Kobolds and we started to live like a happy family, trading and sharing info Smile

Soon after we heard rumors about NaMa (alliance of Navi(sd) and Manticores(joat)) being very strong and killing other players, so we decided to cooperate against them, but we were not ready yet to hit them.

At this time i was 1st at score and startging to look for opportunities for expansions and that opportunity came to me by attack and drop of my most south planet (near Aiel HW) by Nightbugs (-f SS race started SW). It was about a time for me to make fleet, so few turns later I strike back with greater force.
But unfortunately it occured that Nightbugs was fighting also NaMa at east border (they got there by killing Uberts). I still dont understand why Nightbugs hit me, having so powerful enemy knocking to his door, instead of cooperating with me, but for me it doesnt matter much.
What matter more is that NaMa were advancing very fast and they took biggest part of Nightbugs cake.

We had NAPs with NaMa, but as i remember when we clashed at Nightbugs space we started guerilla war by sweeping, mining etc.
It was obvious that the conflict will occur soon.
At this point I was 2nd in score. NaMa were 1st and 3rd in score and we also have seen quite nice and modern fleet, so we knew they are better in techs.
Aiel was 4th and Kobold 5th.

Soon after NAPs were exited by NaMas and war started.
I held the biggest fleet and put some resistance. Main design was Ghost Dragon, a W10, Ene10 BS with 7EC and 1,25 speed. But then i lost over half of this fleet on some attack and NaMa came with quite big numbers of W10 BBs and some jihad DDs
At this point we were starting to lose ground and hope. I think there was a moment when we almost wanted to declare NaMa winners.
But I was starting production of my new line - called "lich" (remember that name!). It was copy of Ghost Dragon with BSC (as a counter to enemy BB with BC).
Rolf supported my by making jihad CCs (he was ahead with weapon techs a little).
I was hiding Liches for long time, to not reveal it's design and also after enemy showed himself with overcloaker, i was given idea to build my own overcloaker, called "shade". My allies didn't actually believe in overcloaking, but i was stubborn and waited for occasion to set a trap.

And finally the moment came. Few houndred of Liches came out of nowhere deciding the battle and killing almost entire enemy fleet.

After that we started to take our ground back and then even move into enemy teritory.
Aiel was doing good job with sweeping and mining and Kobold was providing Aiel with sweepers.
I was still focusing on building main firepower (improving the stack of Liches). After Liches stack was big enough (713 in total) I stopped production, started to gather minerals and tech weapons, waiting for what will happen.
At this time NaMa designed a new BB, with Ene14, full of w14 weapons, but only 1 move speed. It was called New Q and it was final stand for NaMa.

Our expansion slowed down as we were affraid of unknown stack of New Q. Finally they showed with a number of 300, then 400, then 500.
I did the test, with 713 Liches i could handle 300, maybe 400 of New Q's , but not 500.
Then I saw Aiel has scouts with ED and i run the tests again and it occured that with ED i can take out much bigger number of New Q's, so again I started to force the battle.

And then came the battle at Gaye !:
713 Liches + 124 Samael (jihad CC)
vs
527+18 New Q and 51 New S (BS full of sappers and ECs)

Battle ended with 266 Liches and 107 Samaels left and NaMa decided to conede victory.


What would happen if we didnt win at Gaye ?
Hard to say, I was 2 turns from w17, having already ene16, prop17 and quite some minerals gathered.
I would start production of 2,25 speed range 3 deadly beamer BS and also fast even more deadly jugger BS.
Combining with ED, they would probably eat everything enemy got at this point. The only question is, how much ground we would lose after losing at Gaye and what was the production potential of enemies, because current enemy design would be smashed soon.

Need to mention also sprockets, who didnt ally and didnt fight for the most of the game, to have finally join Nama and take maybe 1 battle ?. I dont understand why they were so passive. They should have joined us when we were losing hardly, then they should have joined NaMas sooner when we started to win



For summary I present now 2 winners of the game. Beware!
http://images40.fotosik.pl/2043/5c0ee19548cbc8c4m.jpg

http://images50.fotosik.pl/1949/7cd19c7ad660589fm.jpg

And the final threat:
http://images39.fotosik.pl/2035/6f29a54900f6851am.jpg

http://images37.fotosik.pl/2059/7c424e32dd4a1de3m.jpg



What decided for enemy losing at Gaye in my opinion was 2 factors:
1. Enemy BS were too slow
2. New Q had jammers, losing firepower and New S didnt have jammers, beying more attractive to jihads.
Fix of that made Jihads killing New S before they came into fire range and then Bigger number of Liches with better initiavie did handle New Qs, even though they didnt got free show for range 3.






[Updated on: Fri, 10 May 2013 13:27]

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