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Home » Stars! 2.6/7 » The Academy » Mine Damage Dodge - bug or feature? (split from: Late game minesweeper)
Re: Mine Damage Dodge - bug or feature? (split from: Late game minesweeper) Tue, 30 March 2010 18:06 Go to previous messageGo to previous message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

Messages: 205
Registered: July 2004

bigcanuknaz wrote on Sun, 06 December 2009 15:40

I found a situation where it would be (I think) impossible to tell whether the action was exploiting this feature, or normal tactical play:

In OpenWarX, one of my teammates is a HE, and our team is playing against a SD. I have wanted to (and have seen other similar combinations) to suggest a single "kami" (HE mini colonizer hull with settlers delight engine, nothing else), paired with an early DD. Tactically, the advantage of this pairing is to provide fuel for the DD. As a side effect, if it hits a mine, only the kami is destroyed, and as we all know, kamis cost next to nothing.

So, is this completely forbidden. How about 2 DDs and a kami? How do you draw the line? Just a blanket statement by the host that "Mine Dodge Bug Forbidden" may not sufficiently define what is allowed and what is not allowed.

I would suggest that the Known Bugs list be split into 2 sections. Bugs normally forbidden and Bugs/Features normally allowed. I will follow up with this part of the discussion in the following thread:

http://starsautohost.org/sahforum/index.php?t=msg&th=440 4&start=0&rid=554&S=e80d6deddf9448612d1d7e574df9 7d9a

for this thread, we should discuss:

Can and should the "mine dodge bug" normally be allowed or disallowed?

naz

edit: paragraphing




I have quoted my earlier post (back to a previous page now).

I can see where some games may want this restricted. But:

1. The normal cheats disclaimer should allow it given the complexities of restricting it.
2. If restricted, it needs to be very carefully spelled out what is allowed and what is not.

I again reference the very valid combination of a kami (bare HE mini colonizer) and an early minesweeping destroyer. It is used to get fuel from the kami. Is this allowed or not.

Ahah!!! Brainstorm!

I guess this could be disallowed simply (to enforce, but difficult to explain for newbs how to do, and difficult for player who use a lot of fleets early before chaff), by requiring kami, and chaff type ships to be the *last* in the ship list. So when you 1st make a chaff or kami, you make dummy designs until you get to the last slots, then design your chaff, kami, and maybe chaff placeholder (if you intend say to switch from scout to FF chaff), and then delete the dummy designs. Could be hard to do for a player who uses up all 16 designs for very low number specialist designs early, before he builds chaff.

naz

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