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Home » Stars! 2.6/7 » The Academy » Mine Damage Dodge - bug or feature? (split from: Late game minesweeper)
Re: Late game minesweeper Tue, 05 May 2009 20:51 Go to previous messageGo to previous message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Altruist wrote on Wed, 06 May 2009 10:00

Perhaps, could anybody, please, give an example how mine-damage is alloacated in a fleet with
# 10 chaff (first design slot)
# 40 mini-bomber
# 55 destroyer



I did a test with fleets of 1-5 'different' designs with DDs and CCs(in fact all designs were identical except for the hull and name).Actual designs used were:
DD, FM, fuel tank, wolverine shield
CC, 2xFM, 4x wolverine shield
In all cases, every design in the fleet after the first received the minimum damage(125 per engine in this case as they all had FM engines). The first fleet recieved the remaining damage. The minimum damage happens to be 20% of the full damage, and the first fleet received the remaining percentage ie
with 2 designs: 80%
with 3 designs: 60%
with 4 designs: 40%
with 5 designs(and presumably 6 or more): 20%

My test only had one ship of each design per fleet, but I expect that in your case the chaff would take 60% of the damage(3x minimum damage) and the mini-bombers and destroyers would both take 100(or 125)dp/ship... the DD's survive when they wouldn't have if they'd been first, but the bombers die anyway.

Its worth nothing that the increased damage to the first design would be enough to destroy ships that otherwise might have survived had the damage been spread evenly.


[Updated on: Tue, 05 May 2009 20:53]

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