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Re: Home High Ground Thu, 25 September 2008 17:42 Go to previous messageGo to previous message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

iztok wrote on Wed, 24 September 2008 18:15

Hi!
If I'd play in this game I'd pick JoaT, and I'd not pick under ANY condition the HE.

The reason is simple. With these settings all players will get exactly the same amount of habitable planets, but these planets will be for a JoaT 20% better, and for a HE 50% worse.

For a more fair game I'd propose you to simply ban HE and make JoaT's "penality" higher.

BR, Iztok

I can see you point about JoaT, but I'm not convince about HE. At most I would reduce the HE penalty. I was able to make a "max" hab TT HG HE by reducing the growth to 9%(18%)...which mostly just shows how much the next 4 clicks of growth gain you...but the point being, given that other races will be even more constrained hab-wise, how much of a reduced penalty should they have?
Ive also tried my hand at playing a variant of CC's -f HE with a mere 15%(30%) growth and found it to be obscenely fast to the point where unless I reduced the growth, there was no way I couldget the tech and ships built fast enough to keep to the 25% HW hold point, and had difficulty building the ships fast enough to "get back" to the 25% hold and keep it there for all planets(even for awhile).

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